[QUOTE=hosler;113431]Push param, place NPC, pop param.[/QUOTE]
So you’re saying push params to a level string then pop them via the npc? That’s a seemingly valid solution expect… I’m a bit concerned with latency and how the server & clients will preserve ordering. Doesn’t sound bad at all if it works as intended however. This thread is about doing away with these work arounds though, i.e. “A better way”.
[QUOTE=tricxta;113443]You don’t understand… there’s latency you have to contend with, thus you must ensure the npc is placed before you can do anything with it.[/QUOTE]
oh
Why don’t you have the NPC send out a flag, triggeraction, shoot, string, callweapon, callnpc, etc when the NPC is created so it can get its params when it needs to?