I made an npc that set a string to #a, and then it was compared on other players clients using #a(this.i). The problem was a player who had an all lowercase account was setting strings with the first letter capitalized, but to everyone else his account was all lowercase. This lead to the string being ignored since it did not exactly match up due to the first letter being capitalized in the string, but not for the other players’ clients.
Strange, normally the client never gives a shit about cases
if(strequals(hello,Hello)) message I work?;
I wasn’t very clear the first time, I was using server.player-#a strings, which are case sensitive since it is the string name and not the value that is stored in it.
oh it might be the gserver doing the case-sensitive problems then.