Baddy W.I.P

I guess you could call this a hybrid recolor though when im done it will look nothing like the original but I did use the helm as a base the body was made from scratch not anywhere near done yet slowly but surely :wink:

look good… +1 karma

Noice!

Far too evil-looking for graal.

They can be used as castle guards. Their size led me to that.

[QUOTE=Dangerless;8568]Far too evil-looking for graal.[/QUOTE]

You’re far too evil-looking for graal!

He suffers from pillow shading, lack of contrast, and kirby-syndrome (no limbs, just hands & feet).

Looks awesome so far, Kirath’s head never did fit on the base baddy body.

walk down is finished and beholder all graal baddies suffers from “kirby syndrome” the shading isn’t pillow shaded its a metal surface so it would generally be shiny I’ll address the contrast issues in the final revision for now im working on the animation thanks for the comments

Lookin’ good

The arms look funny. AHHHHHHHHHH

I like meself…

Hey, sorry to stray off topic. But if you were putting images, like your body in graal, how do you know what colors graal will select as the transparencies?

I frequently run into problems where Graal decides to remove certain shades of white, or random black/purple color chunks from my images.

[QUOTE=HandupOnYoHip;8650]
Hey, sorry to stray off topic. But if you were putting images, like your body in graal, how do you know what colors graal will select as the transparencies?

I frequently run into problems where Graal decides to remove certain shades of white, or random black/purple color chunks from my images.
[/QUOTE]

Better question; Why does the color orange not exist? Why is orange tan?

[QUOTE=HandupOnYoHip;8650]
Hey, sorry to stray off topic. But if you were putting images, like your body in graal, how do you know what colors graal will select as the transparencies?

I frequently run into problems where Graal decides to remove certain shades of white, or random black/purple color chunks from my images.
[/QUOTE]

Do you mean like when making your own custom bodies?

If that’s what you mean, it’s actually not the color. I believe it goes by the indexes on the image’s color palette. Worst off, some graphics programs will rearrange the color palette when you save Graal bodies therefore causing problems when you use them after editing and saving. Paint Shop Pro was being particularly bitchy about this.

What you can do though is save your Graal body as a gif and then use gif2mng. It will create a png version of the gif where the color palette isn’t fucked up. Use the png version and the body should work.

Personally I just use Paint Shop Pro, and make sure it saves with an unoptimized palette so the indexes don’t switch around.

[QUOTE=Shrimpie;8653]What you can do though is save your Graal body as a gif and then use gif2mng. It will create a png version of the gif where the color palette isn’t fucked up. Use the png version and the body should work.[/QUOTE]

Actually, mng is not a plain png file. Just like GIF it’s a animated image file. GIF is restricted to 256 colors, MNG is not. So far I’ve only seen Graal that supports this filetype. Browsers should’ve supported that filetype ages ago. Graal has since v1.41 or even earlier.

To avoid graal screwing with the transparency you need a program that sets the transparency to which ever color you wish additionally if you use the .png instead of gif your transparency problems will cease.

[QUOTE=JonusRockweller;8657]Personally I just use Paint Shop Pro, and make sure it saves with an unoptimized palette so the indexes don’t switch around.[/QUOTE]

:open_mouth: I love PSP, how do you do that?

[QUOTE=Cadavre;8658]Actually, mng is not a plain png file. Just like GIF it’s a animated image file. GIF is restricted to 256 colors, MNG is not. So far I’ve only seen Graal that supports this filetype. Browsers should’ve supported that filetype ages ago. Graal has since v1.41 or even earlier.[/QUOTE]

And as far as from my experience, gif2mng makes a png file if the gif is non-animated.

[QUOTE=Shrimpie;8660]:open_mouth: I love PSP, how do you do that?[/QUOTE]
When going to “save as”, under neath the “Save” and “Cancel” buttons, there is an “Options” button

On the first page you see that pops up, you can save it as a non-interlaced image with an uncompressed palette

[QUOTE=Shrimpie;8660]
And as far as from my experience, gif2mng makes a png file if the gif is non-animated.
[/QUOTE]
That’s pretty self-explainable. :stuck_out_tongue: