Basic QMenu

RPG-Style click Q-Menu, image files are attached below:

if (playerenters) {
  toweapons -QMenu;
  if (isweapon) {
    disableselectweapons;
    timeout = 0.05;
  }
}
if (keypressed) {
  if (isweapon) {
    disableselectweapons;
    if (strtofloat(#p(0)) == 81) {
      if (this.on == 0) {
        this.on = -1;
      }
      setarray this.vis,weaponscount;
      this.c = 0;
      for (i=0;i<weaponscount;i++) {
        if (startswith(-,#w(i))) {
        } else {
          this.vis[this.c] = i;
          this.c++;
        }
      }
      this.sp = 50;
      this.rows = 4;
      this.on = -this.on;
      timeout = 0.05;
    }
  }
}

if (mousedown) {
  if (isweapon) {
    if (this.on == 1) {
      for (i=0;i<this.c;i++) {
        if (abs(mousescreenx - (screenwidth/2-155+this.sp/2+i*this.sp-(int(i/this.rows)*this.sp*this.rows))) < this.sp/2 && abs(mousescreeny - (screenheight/2-100+(int(i/this.rows)*this.sp))) < this.sp/2) {
          this.selected = this.vis[i];
        }
      }
    }
  }
}
if (timeout) {
  if (isweapon) {
    seteffect 0,0,0,0;
    for(i=-305;i<1000;i++) {
      hideimg i;
    }
    if (this.on == 1) {
      timeout = 0.05;
      selectedweapon = this.selected;
      i = 0;
      for (i=0;i<this.c;i++) {
        showimg 301+i,#W(this.vis[i]),screenwidth/2-145+i*this.sp-(int(i/this.rows)*this.sp*this.rows),screenheight/2-110+(int(i/this.rows)*this.sp);
        changeimgvis 301+i,5;
        if (abs(mousescreenx - (screenwidth/2-155+this.sp/2+i*this.sp-(int(i/this.rows)*this.sp*this.rows))) < this.sp/2 && abs(mousescreeny - (screenheight/2-100+(int(i/this.rows)*this.sp))) < this.sp/2) {
          showtext -302,mousescreenx+16,mousescreeny,Arial,,#w(this.vis[i]);
        }
      }
      changeimgvis -302,5;
      changeimgzoom -302,0.5;
      changeimgcolors -302,0,0,0,1;
      showimg 300,qmenu_gui.png,screenwidth/2-158,screenheight/2-126;
      changeimgvis 300,4;
      showimg -300,#W(this.selected),screenwidth/2+95,screenheight/2-100;
      showtext -301,screenwidth/2+77,screenheight/2-62,Arial,,Weapon: #w(this.selected);
      changeimgzoom -301,0.5;
      changeimgvis -300,5;
      changeimgvis -301,5;
      changeimgcolors -301,0,0,0,1;
      seteffect 0,0,0,0.5;
    }
  }
}

Made this QMenu in a few minutes. If anybody wants it, look down. :open_mouth:

Press Q to turn it on, lol, use left and right to scroll, press A,S,D, or Q to close the menu and confirm your selection.

if (playerenters) { toweapons qmenu; if (isweapon) { disableselectweapons; timeout = 0.05; } } if (keypressed) { disableselectweapons; if (strtofloat(#p(0)) == 81) { if (this.on == 0) { this.on = -1; } this.on = -this.on; } } if (timeout) { timeout = 0.05; seteffect 0,0,0,0; enabledefmovement; for(i=499;i<600;i++) { hideimg(i); } if (this.on == 1) { if (!keydown(3) && !keydown(1)) { this.ad = 0; } if (keydown(1)) { this.ad+=0.5; this.sel+=1+this.ad; } if (keydown(3)) { this.ad+=0.5; this.sel-=1+this.ad; } if (this.sel <= 0) { this.ad = 0; this.sel = 0; } for (i=4;i<8;i++) { if (keydown(i)) { this.on = -1; } } if (this.sel >= weaponscount*32) { this.ad = 0; this.sel = weaponscount*32; } seteffect 0,0,0,0.5; disabledefmovement; setani idle,; for(i=0;i<weaponscount;i++) { showimg 500+i,#W(i),screenwidth/2+i*32-this.sel,screenheight/2; changeimgvis 500+i,4; changeimgcolors 500+i,1,1,1,0.5; if (abs(this.sel - i*32-16) < 17) { selectedweapon = i; showtext 499,screenwidth/2+(strlen(#w(i))*2),screenheight/2+32,Arial,Center,#w(i); changeimgzoom 499,0.5; changeimgvis 499,4; changeimgcolors 500+i,1,1,1,1; } } } }

[quote]I bet you all were making fun of me for this still being in my siggy.[/quote] Damn right.

So this is what you were up to :open_mouth:

… What happened to the rest of the replies in this topic?

They were eaten.

This was pretty popular months ago, I remember seeing all kinds of threads about it. Its just old now, Beholders still pwn. :open_mouth:

I made this yesterday in a few minutes, wtf are you talking about?

This hasn’t even been up for a week.

Re-read your last post and then read mine, then you’ll understand I hope? Has nothing to do with the script itself or the thread being useless, just saying it used to be popular and threads were posted everywhere about how to do it and create GUIs.

=P Sorry than.

I updated the Q-Menu and added an RPG-style click one.