Eh My bad, imgvis wasn't set to 2 for levels showimg. Working

Rescripted a quick minimap which is working. But there is a bug, the playerhead only shows ontop of the level img if your in the bottom 40% of the level. Once you get above that (marked it with the red line) the head moves to behind the level image.
Any ideas? the showimg's for
playerhead are in the 700 range, showimgvis at 3,alpha at 1;
level are in the 800 range, showimgvis at 2, alpha at .99(for now);
-originally the playerhead was in the 1100 range but the problem was
-still there.
Re: Custom Minimap Bug
Its layering it. What ever part has the lowest y (y + height) is drawn as infront, if they are on the same layer. Dispite having the playerhead on a 0.5 zoom, the physical proportions are still 32x32.
Solution?
Put the minimap on layer 4 (HUD)
Put the playerheads on layer 5 (HUD)
You're saying you had it on layer 3, thats the layer for light effects, which is on the level, above the player and chat text. Put it on the HUD layers, based on pixels and the actual screen.
Re: Custom Minimap Bug
yeah it's allready working on layers 3 and 2, just left the post here since I went thru the effort of making screenshots lol. Which seemed anoying to delete the post 10seconds later after making it.