Graal NW to Array CSV Parsing Failiures

I thought I’d share my journey towards eventually creating a NW to TMX(tiled level editor)/JSON converter. Filled with horrible failures.
Currently attempting to convert the NW file into an array and display it.

[ATTACH=CONFIG]3719[/ATTACH]
http://i.imgur.com/USXsJXE.png

seems your code takes only in consideration the upper left part of the tileset.
It’s obvious, I know… something somewhere’s not aware of the size of the tileset.

Have fun.

I am going to implement native support for TMX in my game engine. Graal, Zelda and NW files will automatically be translated to this when loaded and saved again. :slight_smile:

The level class will be abstract and load the information based on either the file-extension or the format signature in the file.

The NPC-Server will support loading TMX-files as well (GameEngine and NPC-Server shares the same level class) and translate to Graals format (if tile dimensions are 16x16 px, 64x64 tiles) :slight_smile:

Somewhere in the JS code, there’s a function to correctly map the tiles.
Hope this helps!

http://d.pr/f/FUEO

Does this mean support of multi-layered levels?

Yes, in our own client. :slight_smile:

Well, I’m glad that allowing you to seize my server has inspired you to actually work on all of this shit.