Downsider is working on an engine that will work for Mac, Linux, Windows, iOS and Android. And, it might be possible to do what Stefan did and make a flash-version out of it also. Don’t waste your time.
Zartox halfly listening to Cadavre.
Yeah, you’re right. I think Downsider use OpenGL ES 2.0. And how should we use Open GL ES 2.0 today? By using WebGL! But eh… WebGL, is using the HTML5 Canvas Element. Now, I was able to load some WebGL demo fine with my 56k low-connection, and slow graphic card. OpenGL calls are transformed to DirectX calls with Angle Engine both in Google Chrome and Firefox. Hum… Let’s study this more.
I didn’t know it is going to be compatible with Android