Ok, I have an idea for a new world.
Oh well, I must not be the first to have this idea: BattleChess.
The player in the king, have to stay in the king all the game.
He either move, or suggest move to other players in the same color as him.
Players in other pieces, can move in any NPC-controlled piece anytime.
Players in non-king piece of the same color, can exchange place if both agree.
When the king order you a move, you can either execute yourself, refuse… or I suppose attack a different
piece than the king had ordered you to attack.
As an example, bishop are likely to win against pawn, but it is not certain. If bishop’s player is unexperimented, he could loose.
King could expell a player of his piece, but only if the piece is not executing an order. Piece receiving an order would have a timelimit to decide to execute the order, attack a piece different than the order or just move elsewhere, or to refuse.
Also, while the game is played, players can vote for the next 2 kings.
Not sure the game ‘engine’ allows that to works fine however.
I’d get two-player chess working first, then go through and customize. Without AI the basic chess script wouldn’t be too complicated to script. Chess is more of a logic game, I can’t see having more than one person controlling a team. It would be a lot of extra scripting to make features most people wouldn’t appreciate.
Could make a board game server and find another game that would work better for teams?
I changed my mind on this. Any player in a team can postulate to be king. And the king can leave the king role and go in any of his NPC piece if he wish. If the king leave his role, and that there is more than one postulants for the king role, the role goes to the player that ‘lives’ inside the piece with the highest rank.
Ranks goes like this:
[/LIST] In black team , the black tower is of higner rank than the white tower.
In the white team, the white tower is of higher rank than the black tower.
Idem for Bishops and knights…
For pawns, A column is of higher rank than B column, of course.
If the king have no player, mostly because there was no postulants, there is a fixed delay while pieces can postulate. On timeout, postulants with higher rank become king. If there is no postulant, a timer allows for a lurker to become king. The first win the role. If no lurker… then the king abdicate.
Do a war styled game where Skill actually counts. :\ Like Hosler said. Only, you are the piece that people control and you have to win against the other. That would be cool.
And then if there wasn’t players there would be filler pieces where they have like a random(a,b); fight. Like if you needed some small player it would be a Noob (head0.png,body.png,shield1.png,sword1.png etc)
There’s really very few limits to what you can accomplish in Graal. You can send and receive custom “packets”, draw to the screen, and preform math. What else do you need to many anything in the sense of a simple game like this?
Oh, I just realized that in the true chess game, the attacker always win. When is it in chess, that you saw a pawn attack a queen and loose?
So I guess the attacker should be given some great advantage too.
I would expect a pawn to attack a queen win about 1 in 4.
A bishop against a Queen to win about 1 in 2.
A rook against a queen about 2 in 1.
Just to give you an idea.
So I guess people looking the fight might want to bet on who will win.
Could add bets eventually.