To save the player’s IP Address to a string upon login.
Could be outputted as either the long int or string method.
I’m not picky as long as I can get a script to compare them Lol
If you’re feeling fancy, could have it toggleable by a server option (for the paranoid), even though that’s getting a bit bloated up by now.
Thank you,
______ Beholder
Joey
February 26, 2010, 2:11pm
2
Let’s do what graal does, md5 the ip and store that bcuz were scaredz
[QUOTE=Joey;32517]Let’s do what graal does, md5 the ip and store that bcuz were scaredz[/QUOTE]
Because to md5 the password is just crazy talk.
Joey
February 26, 2010, 3:14pm
4
[QUOTE=Beholder;32518]Because to md5 the password is just crazy talk.[/QUOTE]
huh?
Nalin
February 26, 2010, 4:15pm
5
:o I implemented it as gr.ip, toggleable as a server option.
[QUOTE=Joey;32519]huh?[/QUOTE]
A reference to how the client spits out plain passwords.
Nalin
February 26, 2010, 8:12pm
7
I haven’t bothered to md5 the IP address. You can’t see other player’s flags, so it doesn’t really matter. And RCs can view IP addresses anyway, not to mention that the gserver can be modified. No, this is just to assist in scripts.