The one time I tried to do a website professionally I fell down a rabbit hole, worked on the project for over 6 months and finally resigned, giving back the money to the client.
I don’t think I’d be the right guy for that.
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Besides, I think what we have right now is good enough for until we have made the engine. It’d only need to be completed and not as much of a forum splash page or something… in game screenshots, stuff online games have; I don’t know.
If you guys are ok with that, I can do. I’d only need Jatz to send me the website files apart from the forum.
So far I’ve only had one person contact me, I’ll say it again. I won’t be bothering investing my time in this endeavor on my own. I want this to be a community project to improve itself, so I need your help. If you’re seriously interested in contributing in any way, please contact me via forum pm or skype. As it stands I haven’t seen enough serious interest to bother.
Agreed, c# is alot more friendlier, c++ compilers waste too much time. I’m not even sure of the advantages of writing in c++ in this instance. Sure it’d be advantageous if low level resource management was required but this is just a game engine, not some sort of operating system :shrug:
How about I make an executive decision that we only use python because I know python and I don’t care that no one else knows it. I’m also demanding help.
Aside from Jatz I’m pretty sure that nobody here has ever built a game from scratch before, and an engine is beyond what somebody should start with as their first project. Most of use struggle to script a basic mini game in GS1 over a weekend.
I think the question is how much of the core engine Jatz is willing to do on his own if some of us tackle supporting projects that also need to be done. How soon can we establish general a level/map format so that a team could experiment with an editor or level generator? We need at least one placeholder set of graphical resources and sounds, which is no small task itself. Lets discuss some of this stuff and break the project down into manageable chunks instead of freaking out over the entirety of the project.