The dang thing leaves the player when they go to a different level. You can image how annoying that is.
if(playerenters){
toweapons Swords/Wooden Training Sword;
hidelocal;
}
if (weaponfired){
set nd_swordon;
setsword ,1;
replaceani sword,noddess_sword1-attack;
replaceani idle,noddess_sword1-idle;
replaceani walk,noddess_sword1-walk;
setplayerprop #P2,benjiro_training-sword.png;
setplayerprop #P3,benjiro_training-sword.png;
}
}
else {
unset nd_swordon;
setsword ,0;
replaceani sword,sword;
replaceani idle,idle;
replaceani walk,walk;
}