he should go up and down slower methinks.
Done a bit more.
Done some more work on the back animation. Only spent about 5 minutes on it, but got a good base for it. I need to work on the feet still and then animate the arm and possibly go over the back details. I made the animation slightly slower for all the directions.
After I am done with all the animating of the walk cycles I might have a crack at making my own head for the sprite sheet or continue to refine the animations.
Done some more work on the back. Still very rough. I think the arms need quite a bit of work and the feet might need some more also.
This isn’t really related to this, but I thought it looked cool XD
One of the things I was messing around with. I was reading a few tutorials that were like “Lets draw a shitty star field” and I decided to animate it, make the star its own object, and be able to move, scale, change color and some super simplistic movement.
Star thing is awesome
Your north facing sprite looks like his head is backward… I suspect it is because the arms seem to go in front of his body, which is not a comfortable/natural thing to do.
Yeh, agreed XD, I need to go over some references for the arms on the north sprite. I think making the arms cross in less would ease the weirdness of it.
Is that IntelliJ I see?
Also yeah those arms going so far behind the body creates the illusion of the body facing forward. I suspect if you just removed the frames where the arms go behind the back, and not modify anything else, it’d look more natural.
Agreed. It’s what I was planning on doing or just lessening how far they go back may suffice.
It’s Eclipse XD
Back at it again Still a WIP, but getting there. I have some more shading to do which will make it look even more back like, but a bit to tired atm. After that I will fix up some stray pixels.
Give him a tramp stamp
All the animations in one animation and a tramp stamp.
I may raise up the front animation a little bit in height. As it is a bit shorter then the others and possibly change the arms a little bit and do some more cloth movement on the side animations.
Will you eventually convert this to a sprite sheet and have naked body sprites and clothing overlays so it could be used in an engine?
Yeah. I’ll do the sprite sheet shortly, but as for a base naked sprite, it may take some time. As I will need to redraw a lot of it. However, it shouldn’t take super long as I can use this as a good base. I would also like to make my own head also.
Great work Chicken! Keep it up
Yess, nice spritesheet.
Been a while since I have worked on this, but I started on a head. Again. I’ve made a few different heads, but none to my satisfaction, but this one seems to be coming a long nicely, but it’s hard to tell until it has a hairstyle.
Just seeing it on a different background makes me think the top of the head should be a bit taller perhaps as it looks a tad short when bald. Not that it would really matter with hair, but meh.
Still working on it though.
And because animations are always better.
Updated the head and done a few basic hairstyles. Mohawks for the win and one’s kinda strung the heck out.
or I changed the nose and between the eyes. A bit more emotive, I dunno (the eye color also)
Still working on it, quite a bit. It seems I forgot to disable a layer haha.
Not sure if I will stick with this side view or make a new one. Unsure.
he has the weirdest ear… looks like a hole in his head more than an ear.
I’m not sure if it’s just me, but I kind of feel like the head is really flat. Almost birth defectish. Maybe try to round it off a little more like this?
Just a suggestion. Looking way better than anything I can make, man.
Oh. nice. I do actually like that better I will probably make the side view a bit pointed/oblongish also and fix up the ear. Thanks for pointing that out.
Updated front with that head and also modified the side view ear, face and back a little bit.