Marduk

SITUATION UPDATE! July 25 2009: Net situation mostly resolved! I will be working on getting Marduk up and running again… FINALLY.

NOTE: Currently, I am working on marduk solo, as Shig is taking some time away. Updates may be slower than normal to the server, but will continue.
NOTE: Memory permitting, I will update this fairly often with any new information I feel should be posted.

UPDATED: March 23, 2009!
See Player Stats section.

Marduk is an RP style server that offers plenty of background, story, quests and more!

Marduk’s history is difficult to generalize, as there are many regions and races, each with thier own culture, background and legends. However, there are some bits of history that do stand out.

The Ancients
Centuries, maybe even mellenia ago, there was an anciant culture that controlled a lot of the world. Thier ruins and influence can be found everywhere.

Not much is known about these people. Who they were, what race they were, or even where they went. Thier ruins, however, speak of a highly advanced race who had seeminly alien or even magick machines. These devices are constantly dug up, many times still functional and used in socienty. But due to a lack of understanding of these ancient devices, there are very few who can repair them, and even those people are limited in what they can do.

The Digger’s Guild
The Diggers are a group of archiologists who focus strongly on research and discovery of the Ancient people.

The Diggers are responsible for the majority of Ancient discovories and circulation of ancient devices in the world. Thier guild halls can be found in most populated regions.

The Races
There are many races in the world. Some people, others violent and ruthless. (more race data in the future. Most, if not all races will be playable)

Overworlds, Dungeons and Adventure Fields, Oh my!
Marduk levels are seperated into 3 main catagories. Overworlds, Dungeons and Adventure Fields. Each type of area offers different styles of gameplay.

Towns and Overworlds are usually ment for Roleplay, shopping, information gathering and where you obtain most quests. Because of this, enemy encounters are rare. At most on a normal day, you might come across an aggitated bear in the woods.

Adventure Fields are usually very action based and crawling with enemies just waiting to show you all the painful things they can do to you. Enemies can drop items and money, or you may find hidden treasure somewhere in the area.
NOTE: current baddies do NOT drop loot, but they will soon!

Dungeons. Like Adventure fields, dungeons are usually overun with enemies. Dungeons are indoors, and usually more challening than an Adventure field. While Adventure field enemies usually are more numerous, the enemies in Dungeons are usually much stronger. Dungeons also offer mental challenges, such as puzzles to unlock other areas or to find special items. Loot in dungeons is overall a much higher quality than what’s found in Adventure Fields.

Player Stats
After looking things over, I finally sat down and got the stat system implimented and reworked a bit. Taking input from various sources into concideration, I decided to go simple. …Yes, compared to the original plans, THIS is simple XD Here’s a run down of the setup!

Level: Your current level, duh!
EXP: Experience Points. Determins when you level up.
DP: Distribution Points. DP is a special kind of currency used to improove your player stats or learn special abilities/spells from Trainers. When you level up, you get some DP, which you then spend at a training facility. Want more strength or like to learn a special combo move with a sword? Find and arena to train. Feel you could be smarter, or know a special spell you wish to learn? Seek out a library, or Mage trainer.
NOTE: Combo moves are an example only right now. Although I’m working on it, there’s no promises that they will be implimented!
Strength: How strong you are. This determins your ability to use certain weapons, learn certain abilities and can unlock special related features in dungeons or puzzles.
Wisdom: How smart you are. More wisdom allows many more spells to become available, and can also unlock special related features in dungeons or puzzles.
Dexterity: Your mobility. This lesser stat, although not often required for anything, is used as a minor damage modifier for weapons. Especially heavier/larger weapons. It can also be helpful to unlock special related features in dungeons or puzzles.
Attack Strength: How powerful your attacks are. This is determined by your strength, weapon power and to a lesser degree, dexterity.
Defense: Your resistance to physical damage. This is determined by your total armor rating, and to a lesser degree, strength (as stronger people can obviously take an attack better than a weaker person in general).
Resistances: These are more or less your magick armor.
Elemental: How well you defend against Elemental damage. There are 5 types. Air, Earth, Fire, Water and General. General resistance will resist against all elements, but is conciderably weaker than a single resistance. Only one resistance type at a time can be applied. If multiple resistance type equipment is worn, only the highest resistance will be applied to your character. Future tweaks might prevent you from even equiping multiple resistance types.
Balance: This is your Karma, or Allignment Points. Good players will take less damage from Evil players, and visa-versa. The further into the alignment you are, the less damage you take from the opposing alignment. Balance can shift depending on your actions, or even what quests you do. Balance can also be used to unlock hidden secrets in dungeons or puzzles.

NOTES: Attack Strength and Defense are currently just swordpower and shieldpower, but will be changed in the future to already reserved stats withing the system as I continue working on the armor and weapon systems.

Enemies!
There are a few different types of enemies. No, I don’t mean “Bandit”, “Undead”, and “Generic Slime type creature.” What I mean, is there are different classes of enemies. From simple baddies, to Boss types.

Baddies. Baddies are usually the easiest encounters, as they are Graal’s default built-in enemy. They are weak and do not drop loot… though may be guarding some nearby.

Enemies. Standard enemies are more versitle than baddies, in that they can use just about any non-unique/special item in the game (unless they actually drop said item when killed). These are scripted, so can appear not just as a humanoid (and badly animated), but as any type of race, creature or monster. These are the most common enemies you will find in the game. They are more difficult than baddies and thier abilities are based off the same stat system players have.

Guardians. These are basically the same as normal Enemies, but are much stronger than thier counterparts. These types are usually found in towns as guards, or final encounters before encountering a Boss.

Bosses. Bosses are the most unique encounters in marduk, as they have thier own special graphics, animations, and abilities. A boss will also scale in difficulty depending on how many players are in a level. The more people around him, the higher his stats will be. This allows people to team up against a boss, but at the same time, not allow people easilly defeat it.
NOTE: Some bosses are actually staff members, and not a scripted enemy. These are special encounters.

Technical Notes
Marduk is a constantly evolving server. Meaning, it’s never done, just further developed. As long as Graal Reborn exists, so will Marduk. There may be periods that seemingly nothing happens, as in, no noticable updates. However, I am always working on things (I’m addicted to making stuff for no real reason).

Uptime Schedual:
Unless I can find a host that’s always up, like our old one, marduk can only be online for certain times of the day. When I sleep or am at work, I keep my computer off to save on energy bills. Sorry, but I will not make any exceptions at this time, so please do not ask.

Time Zone: Eastern (US & Candada) GMT -5:00
Monday - Sunday: 4pm until between midnight and 2am. *
Days off: Start time actually depends when I wake up. I tend to sleep a lot. 4-6pm is more of an average.

*My job scheduel is a little hectic at the moment. I cannot predict what days off I get or whether I’ll have a short or long day. But I never work past 3pm, so the server should be up by 4-ish. Fridays can vary, since I always go out for lunch after cashing my check, so start time is likely around 5.

Comments and Suggestions
For the most part, Shigeru and I build Marduk for fun. An outlet for all our random ideas. But comments and suggestions are always welcome, as I’d like the server to be fun for everyone.

Credits
Much of Marduk is credited to myself and Shigeru, but there are plenty of random bits and pieces that are credited to others as well. The OS Library (Onlinestart library in Kyne) will always have a full list of credits.

I logged in and adventured around. It is a very interesting server. I can imagine it would be a great server with more content added to it :slight_smile:

I liked the Lava place :smiley:

Thanks. There’s a lot more planned. Shig and I are just somewhat lazy, lol. There’s a large portion to the Volcanic region still not open to the public since I’m still working on it. Hopefully I’ll have it done soon.

I like the field with the bandits. Can’t wait for Emerald Town or whatever it’s called.

Marduk Update

As always, Marduk is still being worked on, reguardless of lack of noticable updates. Things have been slow and hectic lately due to a change in jobs, thus my hosting has kinda sucked lately. Besides getting home randomly, I’ve mostly been tired and forget to turn the Gserver on.

Things should settle down soon and development speed up once again. For those interested, here are some things to look forward to in development:

Kyne Crypts - Beneath the small church of Kyne rest the ancient and extensive labyrinth of crypts that are home to countless souls. Recently, something sinister has disrupted this eternal resting place. Will you venture into the cold, stale darkness and uncover the mystery, or shall you mearly become one of the wandering dead?

Marliset Field - For months, the bandits of the fields have terrorized the region and all but halted merchant trade with thier brazen attacks. That is, until many unknown adventurers have stepped forth to turn the tables against these vicious thieves. Rumor has it, thier leader has had enough, and has made camp nearby to put things in order, and show Marliset who’s in charge.

Sounds good.

I thought you quit. o_o. Ah well, it’s good to see that you haven’t.

[QUOTE=SeraphX;11557]I thought you quit. o_o. Ah well, it’s good to see that you haven’t.[/QUOTE]

I don’t forsee myself quitting anytime soon. I’m too addicted too building things (the half a dozen game projects I’ve started are proof of that). Plus I have an overactive imagination and need the outlet =P

That’s the spirit! As long as the good members stick around Graal Reborn will live!

[QUOTE=eleventhree;11751]
What! What!

…and the bad members, can they stay too…?

T_T
[/QUOTE]

I left the bad memories with GraalOnline and the ~CENSORED~ global staff ^^

[QUOTE=SolarT;11769]~CENSORED~[/QUOTE]
Damn FCC struck again …

Those power hungry admins deleted my spam again.

DONT TAKE IT AWAY- ITS ALL IVE GOT LEFT T_T

[QUOTE=eleventhree;11788]
Those power hungry admins deleted my spam again.

DONT TAKE IT AWAY- ITS ALL IVE GOT LEFT T_T
[/QUOTE]

It’s part of the rules, read them.

Fallout 3

Just felt I should mention this. I recently found the Collector Edition of Fallout 3 at Circuit City and am currently addicted to it, lol.

What this means for Marduk

  • Development wise, nothing at all. I still find time to work on Marduk.
  • Stability wise on the other hand, is another matter. Fallout 3, like Oblivion, likes to randomly crash. With Oblivion, this is because of my MASSIVE collection of Plugins, and I can almost always recover without rebooting. Fallout 3, though, seems to just be unstable on my system, as I have no addons yet. Many crashes force me to reboot, as although the game technically crashes to desktop, my screen remains black and doesn’t refresh after F3 closes.

Basically, Marduk MAY randomly go down for 1-2 minutes. I appologise if anyone is on Marduk when this happens, and am looking into ways to stabilize Fallout 3.

I’m also tempted to secretly use my sister’s computer to host Marduk, as she always leaves it on, knows jack about computers (thus I can hide anything and she’d never find it), and it would allow me to keep marduk up for longer periods. No promises there though. Her computer breaks down often (again, she knows jack and her PC often gets jacked by viruses XD). Plus, she’s running Windows XP with only 128mb ram. So it’s a really slow system. Otherwise, i’d have done that long ago already.

I think they released a patch that fixes the random crashing.

[QUOTE=SeraphX;11912]I think they released a patch that fixes the random crashing.[/QUOTE]

Thanks, but I do have the most recent patch. I patched the game before playing.

I do think I have solved the issue though, woo!

If anyone else has this problem and uses the Community Codec Pack or just in general have FFDShow Video and Audio codecs on your system, Fallout 3 appearantly does not like them. Below is a fix I found:

EDIT
The bad crashes that force me to reboot seem to have stopped after using the below fix. It’s still crashing to desktop randomly, just no more video issues, semi-yay.

FFDShow codecs
You have to either uninstall them from your system or add fallout3.exe to FFDShow audio and video decoders exceptions list. Although you may not know it, FFDShow codecs may be present on your system if you have installed codec packs such as CCCP (Combined Community Codec Pack).

How to add Fallout 3 to FFDShow decoder exceptions list

  1. Launch the ffdshow video decoder configuration window. You may access this through the start menu. If you have installed any codec packs, check the start menu entries of those. If you cant find it on the start menu, right click the ffdshow video decoder (red) icon that appears on the taskbar when a supported video file is playing, and select ffdshow video decoder option from the menu. ffdshow_icon

  2. Tick the Dont use ffdshow in checkbox if not already checked

  3. Press the edit button that is next to the text field. A new dialog box will pop up. Press the Add button. The Add incompatible executable file dialog box will be displayed. Browse to the Fallout 3 installation directory and locate fallout3.exe file. Select it and press open. Close all dialog boxes currently open by pressing ok.
    (OR you can simply type fallout3.exe at the end of the text field next to Dont use ffdshow in checkbox)

  4. Repeat steps 2-3 in ffdshow audio decoder configuration (the blue icon in taskbar) window as well. It is important that you add fallout3.exe to both ffdshow audio and video decoders expections list.

Just an update. I haven’t quit Marduk or GraalReborn, I’ve just lost my internet connection. Long story short, Comcast is trying to milk me for extra money. Saying I haven’t paid my bill when I even have the bank statement showing they cashed my check right here on my desk.

So while I battle this constantly reoccuring issue with the one and only cable company in the area, Marduk will be down. Hopefully, I’ll have it back up soon!

Finally. After 3 LONG months, I have the internet again. Comcast… bleh, screw them all. No matter what you do, it’s never enough. They always have to find new ways to screw people over. Frankly, how they got thier liscense renewed a couple years back when they city wanted to reject it to be rid of them is beyond me.

Anyway, I’m back to DSL, which I had before Comcast. It took a while to get hooked up, because long story short, Comcast’s technitions mutilated ALL our wires when they hooked us up and then mutilated them further when they literally cut all our wires when removing our services.

The DSL guy more or less had to rewire parts of the house and pole because of Comcast. They left much of our wiring unsalvagable. Same goes for if we ever got cable again. The outside lines are just trashed.

Oh, and of course, we can’t do anything about it. No one gives a rats ass and Comcast claimes they did nothing wrong =P

Sorry, had to vent. Anyway, I’ll be working on Marduk again. I’m still fine tuning my setup, so while Marduk will be hosted again whenever my computer is on, don’t feel bad if you have trouble connecting for the next few days. The phone lines are still not 100%, and I need to make sure there’s nothing blocking incoming connection requests to the Gserver like last time I had DSL

:smiley: :slight_smile: :smiley: :slight_smile: :smiley: :slight_smile: :smiley: :slight_smile: :smiley: :slight_smile:

Which really should be a federal crime. Especially since taxpayer money payed for like 90% of the infrastructure. >_<