Nothing personal, about Agret.
The fact is I think (maybe wrongly) that he is not active anymore.
Anyway, the code to post stuff (like scripts) privately to Agret at some place.
Maybe that should be adjusted?
I only care about TScriptWeapon.cpp and TNPC.cpp:611.
Here is my grep result:
[email protected]:~/graal_reborn$ grep -r -i -n "Agret" npcserver-v1
npcserver-v1/branches/development/documentation/how to script on our new server.txt:5: this.var = findplayer("Agret");
npcserver-v1/branches/development/documentation/how to script on our new server.txt:6: this.var.nick = "Agret";
npcserver-v1/branches/development/npcserver/src/TScriptWeapon.cpp:142: mServer->sendPlayerPM("Agret","SCRIPT:");
npcserver-v1/branches/development/npcserver/src/TScriptWeapon.cpp:143: mServer->sendPlayerPM("Agret",script);
npcserver-v1/branches/development/npcserver/src/TScriptWeapon.cpp:145: mServer->sendPlayerPM("Agret","GM SCRIPT:");
npcserver-v1/branches/development/npcserver/src/TScriptWeapon.cpp:146: mServer->sendPlayerPM("Agret",mWeaponGameMonkeyScript);
npcserver-v1/branches/development/npcserver/src/TPlayerNC.cpp:195: sendPacket(CString() >> (char)PLO_RC_CHAT << "Programmed by Lnxmad & Agret");
npcserver-v1/branches/development/npcserver/src/TPlayerNC.cpp:227: // Unknown Player Packet: 2 ("TEsting THis",1000,OBJECT,Agret,onlinestartlocal.nw,30.5,30)
npcserver-v1/branches/development/npcserver/src/TPlayerNC.cpp:239: // server->ncChat(line); // Debug print - Name,1000,OBJECT,Agret,onlinestartlocal.nw,30.5,30
npcserver-v1/branches/development/npcserver/src/TNPC.cpp:611: server->sendPlayerPM("Agret",gameMonkeyScript.text()); // DEBUG: REMOVE THIS LINE
[email protected]:~/graal_reborn$