ok so after some hard work and patience, and working on this on and off for like a month or so now, i bring you the megagraal tileset ver.1.0. reason its like this because i need to know if i have to set trancperancys with tilsets. also i cant test it because i dont know the script to load it in. anyways!
- Tiles fully aligned (some might be off a bit, but i was being very precise, so it might be perfect)
- tiles not only from megaman 1, but 1,2,3,4,5, and 6, as well as original metroid and super mario 2, and a couple of other classic games to put more depth and openess to it.
- tiles are arranged over the classic tileset, so blockable tiles are surfaces to walk on, and walkable tiles are the background for a 2d experience (withy our engine, i hope it works like sync)
- this is just a complete copy and original has room for additional tiles as well.
- removed stefan and unixfail’s chaotic alternate pieces around tiles being used for easier to find tiles for map making, might possibly shorten length of developing levels.
this was also to reduce colour and tileset size as in bytes.
- remade some tiles to they sync better together, making it easier to make nice corners, drop ins, etc.
if you got any request to add to these tiles that you saw in a megaman game, give me a shout and i will gladly add more to em.
respectable critiques are welcome.
but yeah this tileset is for use with the megagraal server, and as said i did work on it for ya. i had a couple other ideas, i was playing with the sprites and stuff, but instead of everyone being just megaman, maybe players can play as enemy mavericks for different powers and abilities to fight eachother with. for example you could have a healer unit to heal another player while you guys battle, or say metal man from megaman 2 can shoot 4 directions instead of just the left and right shots. or crash man, shooting land minds that blow up. just an idea.
anyways i had a lot of fun with this project, if you need any sprites ripped, fixed, and put into game format (enemy animations, weapon effects, GUI, item sets, menus, etc)
id gladly help you with it.
anyways heres a screenshot of it, and the download for the tileset is in the megaupload frame. toodles.
-Panzer-
http://i2.photobucket.com/albums/y47/panzer_glamour/megagraaltilesetVer10.png
and the download for the tileset:
http://www.megaupload.com/?d=G804NXCL
EDIT: it may look big and empty and not enough, but i assure you, you can make 8-9 different types of levels with these.