Molotov

Well if it takes the same amount of time each time regardless of distance for the thing to hit the ground, you could just implement a timer. I’m sure you would have thought of that though… I haven’t tested the code.

I was thinking of calculating flight time and hence doing it that way, but it’s far from elegant compared to the actionprojectile event described in the documentation.

True. Would be a step toward making it functional, but I suppose not appropriately.

Well if you can calculate the distance and give it a set velocity then wtf is the problem?