Problem

I’m trying to do something which summons like 2 baddy waves. It won’t work though…
What is the problem??

if (playerenters) {
putcomp greysolder,30,32;
putcomp greysolder,30,30;
putcomp greysolder,30,28;
}

if (compusdied) {
putcomp greysoldier,30,32;
putcomp greysolder,30,30;
putcomp greysolder,30,28;
}

Read your script.

Player Enters, Spawn Some Baddies.
Baddies Died, Spawn some Baddies.
Baddies Died, Spawn some Baddies.
Baddies Died, Spawn some Baddies.
Baddies Died, Spawn some Baddies.
Baddies Died, Spawn some Baddies.
Baddies Died, Spawn some Baddies.
Ect.

GRAYFOX!

Note that you have spelled Soldier > Solder on all lines except one.

Oops… LOL!!
How do you end the spawn thing?

Also, I added a door with

if (compusdied) {
destroy;
}

but it isn’t disappearing and being destroyed…

use hide; instead of destroy;

How do you stop the

Player Enters, Spawn Some Baddies.
Baddies Died, Spawn some Baddies.
Baddies Died, Spawn some Baddies.
Baddies Died, Spawn some Baddies.
Baddies Died, Spawn some Baddies.
Baddies Died, Spawn some Baddies.

Thing??

Hide or destroy?

fight em off with a sword.

Problems…still

No, I mean that they keep on appearing even though I want it to stop. Continuous annoyance.

I tried “destroying;”, “destroy;”, and “hide;”.

Nothing happens… :bang: x_x

omg turn off your computer now before baddies escape graal and kill your computer.

or just set a flag or something after the last wave so the npc knows to stop spawning stuff.

This will work.

Or remove the whole if (compudies) { shit in here }

in the compusdied set a flag

and then change the compusdied to

if(compusdied && !yourflag)