Another bug!
putnewcomp baddies do not drop items when the player kills them like normal baddies. They’re supposed to.
// NPC made by Com013 (LAT)
if (playerenters || timeout) {
if (compuscount<20) {
this.testx=random(0,62);
this.testy=random(0,62);
if (!onwall(this.testx+1,this.testy+1)) {
putnewcomp graysoldier,this.testx,this.testy,baddyleaf.png,8;
putleaps 0,this.testx,this.testy;
}
}
timeout=1;
}
Edit: Also, this is something you could look into.
If you play classic you know know we have a couple gravity-style dungeons. But the baddies just ignore the gravity.
I’m sure there’s something like compus[index].mode. If you could look into that, it’d be great.
@Nalin: I also added you to Graal the Adventure RC if you need it for anything