I worked a bit more on what I would suggest to call 1.5.0 version (I think too much change to just call it 1.4.1 as I initialy thought).
https://github.com/dufresnep/GServer-v2/commits/1.4.1b1
Wow. You did a lot of stuff. Thanks!
[QUOTE=Zartox;113192]
I worked a bit more on what I would suggest to call 1.5.0 version (I think too much change to just call it 1.4.1 as I initialy thought).
https://github.com/dufresnep/GServer-v2/commits/1.4.1b1
[/QUOTE]
good stuff
So Phoenix needs this?
[QUOTE=hosler;113196]So Phoenix needs this?[/QUOTE]
Not so much, we halted development in hopes of a better development environment emerging that would pertain more so to our requirements. Specifically server side interaction. But because we also implemented alot of custom systems, it came across as a bit too much for most clients when we had 3 baddies in a single level…
Put it up anyway. I’ll host it for you.
Nicely done!
I saw
What was this suggestion tricxta?
Force tiles to respawn similar to updating the level.
[QUOTE=topsamman;113199]
Nicely done!
I saw What was this suggestion tricxta?
[/QUOTE]
From what I can remember, there was some feature/bug where it was the top left half of a bush that the gserver recognises to set off a tile respawn event, and I think I proposed for it to become the full bush after experiencing some rather annoying tile bugs or something…
So you got what you wanted but you don’t want what you got.
[QUOTE=hosler;113207]So you got what you wanted but you don’t want what you got.[/QUOTE]
Essentially…