This is a laugh?

This is a good recommendation!

Have any of you stopped by Twilight Realm?
Well, if you do! Be sure not to PK anyone! It could get you banned. :smiley:

Also if you do decide to PK anyways! Make sure not to kick the staff’s ass when he/she uses staff boots, you could get jailed. :smiley:

Also on a final note, if your eyes get hurt by looking at repetitive patterns, and horrible tile usage … be sure not to venture further than town1center.nw. (The main level where you can find the warp ring.)
Town1center was done by me incase you couldn’t tell my style from irule110. (His is everything else besides house1.nw, and town1center.nw. :smiley:

Anyways, that aside … I quit the server because I got “yelled” at for editing a level I was told to edit. I was just fixing it, detail wise. Let me get a pic. :smiley: I’ll even make a poll!

Their’s:

Mine:

PS: Don’t hate on mine because of the “Swamp Grass” … I dislike using it, but I wanted to keep something from his level.

So in the end, they didn’t let me know they had warps that I removed on accident … (How hard is it to put back in warps? I could have done that no problem … lol) I think Glyde mostly yelled at me because I wasn’t making a shop for him to screw around in. lol

Anyways, good luck if you are going to get a staff job for this PW … seriously, good luck. xD

Meh, Graal Drama.

lol

[QUOTE=Beholder;11414]Meh, Graal Drama.[/QUOTE]

I find it so interesting! The story of an honest staff, trying to improve a server. Just when he starts to improve it! The evil and corrupt owner shows up, and demands him tp stop editing levels, to make a useless shop.
It’s a classic tale of Good versus Evil …
:smiley:
In stores March 28th, 4091. :smiley:

PS: irule110, butchered my house1.nw level … so now it’s total crap. xD Not mine anymore. :smiley:

Lame.

lol. graaltards. :stuck_out_tongue:

[QUOTE=Cadavre;11418]lol. graaltards. :P[/QUOTE]

:smiley: My bad … lol
They are just two lil’ kids …

… … …

They’re foolish, but still they’re learning I suppose. We don’t want to stone all the people away from GR. (funny that I am saying that as I gave them heaps of shit)

Hah, by a mile …

[QUOTE=Chicken;11423]They’re foolish, but still they’re learning I suppose. We don’t want to stone all the people away from GR. (funny that I am saying that as I gave them heaps of shit)[/QUOTE]
I beat you by one minute for a post in this thread. :smiley: I win!

xD You did … I told you to stop though. Go do it again … hah joking … or am I? :smiley:

You got rid of the awesome stairs above the bridge.
No wonder they were angry…

I like the bigger bridge one. More simple, homey feel to the layout.

[QUOTE=HandupOnYoHip;11441]I like the bigger bridge one. More simple, homey feel to the layout.[/QUOTE]
It’s too big to my taste. lol
Remember proportions. :smiley:

I don’t like either, yours has too much detail for my tastes. The other one is too bland.

lol

[QUOTE=SeraphX;11469]
God dammit, you and your fucking smilies!

Yeah, none appeal to me. Dangarleez summed it up pretty well.
[/QUOTE]

lol Sorry, I don’t like to sacrifice any detail, I prefer it to be sort of realistic … a random jungle concerning the floor tiles.
Oh, my bad … I had forgotten to call in Edwardo The Gardener to do a quick trimming. :smiley:

I appreciate the feedback anyways Dangerless. lol
Not really your’s Seraph, you just like that extra post. :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: Plus you are hating on my smilies. :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:

:slight_smile: Oh bejesus! (Decided to spice it up) A regular one!

PS: Now they are slowely butchering my Town1center.nw level … lol So … oh well. lol

I don’t like either one. The first is utter shit and the second is over detailed.

i think both of them need work, they both have good and bad points.

Yours: the overall ground tiling looks better, and the use of shadows with the butterfly boxes is great. but the roof of the house don’t look to good and the bridge and river are just bland.

Theirs: the use of benches on the bridge gives it some much needed detail, even if they did miss a small tile in the middle of the bridge the patten is good and they did try to have a walk way in and out of the river with a more defined waterfall. but the grass and trees so no original thinking and just looks plain crap.

you both need work on it and if you fix up the basic mistakes then i think my vote will go to RileyFiery the house as it is now looks better and you do use a wider range of tiles, its all in the details anyone can make a level but it looks like not many and do it without tile errors and with style.

Re: Negitar

[QUOTE=Negitar;11532]
i think both of them need work, they both have good and bad points.

Yours: the overall ground tiling looks better, and the use of shadows with the butterfly boxes is great. but the roof of the house don’t look to good and the bridge and river are just bland.

Theirs: they did try to have a walk way in and out of the river with a more defined waterfall.
[/QUOTE]

I appreciate the feedback on mine, but I don’t agree.
Okay … don’t say bland about the bridge, and river … I worked with what I had, I’m not the type to throw a shit load of rivers rocks in for the hell of it, nor do I use some gay .gif water animation. lol I use the basic tiles.
Also the bridge … again, the chairs on a bridge … that’s just not right. Also maybe if the pics1.png vertical bridge had more tiles like the horizontal one, I could have detailed it more, but it doesn’t … atleast from what I know of the tiles. Also the “more defined” waterfall of their’s, I moved it up … so you don’t see the rest of it. lol
Again, the walkway into the water … It’s further down the river in my level. They had one before they used the doorway tile (which they got from me) to make a path into the water … actually, they used the “water stairs” … for up and down. lol It was connected to the top and bottom of the bridge.

Hopefully you were able to read through all of that.
lol
Ummm … I forgot what I was going to say. lol Well thanks for the feedback Negitar, I do appreciate it … I just don’t agree 100%.
:smiley:

PS: The roof on the house, I try to use tile people don’t normally touch … I prefer each of my buildings to be unique, rather than repetitive. :smiley:
Then again, it could be the screenshot I took … I see some color warping. lol

I wasn’t able to see the full size of either of the images for some reason, but I’ll go with what I can make out from the thumbnails.

I like:

  • Their waterfall.
  • Their benches ONLY if they used a gif. The normal tiles have green grass on the corners, which is unacceptable to me on a bridge.
  • Your water. There’s no need to get too crazy.
  • Your building. More detailed and it’s not just a square block.
  • Your path around the house, along with the extra dirt detail.
  • The shadow under the bridge on yours.

I dislike:

  • Their grass.
  • Their straight fences.
  • Their use of the boring water tiles. It’s a waterfall, use putleaps or flickering white lights or something instead. (Or at least an animated flow.) No taste!
  • The swamp grass on either. It usually looks atrocious any way anyone uses it, especially if it’s all over the place.
  • What looks like a random chest out in the open, in yours.
  • The trees on either look way too straight. Theirs mostly.
  • Is that a minimap taking up 1/6 of the screen in yours? Nothing to do with the level, but…
  • The dirt spiders a little too much on yours for my taste.
  • From what it looks like the edge tiles around the river were changed to make it jumpable, on yours. I hope there is a way for players to get back on land nearby, also, to swim under the bridge.

To me, theirs would be considered unfinished, yours would be acceptable with a few touchups.

[QUOTE=HandupOnYoHip;11441]I like the bigger bridge one. More simple, homey feel to the layout.[/QUOTE]

I agree, layout is much better on the original. You put too much random crap into it RileyFiery. Their grass tiling was terrible though.

Adopt the KISS principle: Keep It Simple Stupid.

Although detail is a good thing as it improves the level if you put too much detail in like you have it just looks crowded and detracts from the overall feel of the level. Try to remove some of the detail you have put into the ground / path.

Also, you did pretty much kill the waterfall :frowning:

well here is a twist for the thread, how about i have a go… hehe.

… …

[QUOTE=Agret;11585]
I agree, layout is much better on the original. You put too much random crap into it RileyFiery. Their grass tiling was terrible though.

Adopt the KISS principle: Keep It Simple Stupid.

Although detail is a good thing as it improves the level if you put too much detail in like you have it just looks crowded and detracts from the overall feel of the level. Try to remove some of the detail you have put into the ground / path.

Also, you did pretty much kill the waterfall :frowning:
[/QUOTE]

lol Again, it’s part … well I was going to turn it into a map, so get it through all of your heads that the waterfall is just further up. Damnit, that’s just ignorant. lol

Also, I do keep it simple, but I was going for a jungle look. lol You probably never saw my old Display Icon … I think it’s on my website, and in the server message … lol At the bottom. It’s just like Serenity, I put it in a forest, thus you get a more random look.
Also, the big bridge is too big … I don’t get why you guys like it so much, it’s just weird. lol Then again, I don’t expect too much from well … anyways, lol We aren’t driving cars over a bridge like this … it’s more like a foot bridge (At least mine is a foot bridge), thus you don’t need such a huge one. Always think out your concepts. Don’t just make random shit. Sure on the random shit scale, mine may not be that good. :smiley:

lol I think way ahead. I like to have a background or reason why something is the way it is. :smiley: Chow~