Tile Loader

I screwed up something here xD

if(playerenters){
toweapons -tileepicer;
if(playerenters){
  addtiledef2 noddess_tiles01.png,,0,0;
  addtiledef2 noddess_tiles02.png,,256,0;
  addtiledef2 noddess_tiles03.png,,512,0;
  addtiledef2 noddess_tiles04.png,,768,0;
  addtiledef2 noddess_tiles05.png,,1024,0;
  addtiledef2 noddess_tiles06.png,,1280,0;
  addtiledef2 noddess_tiles07.png,,1536,0;
  addtiledef2 noddess_tiles08.png,,1792,0;
}
}

yer you didnt indent any of that, also you should use a (!isweapon) check and you have no prefixes you monster!!! also you used 2 playerenter flag checks :o

___Merged doublepost__________________

also you can shorten that shit :slight_smile:

if(playerenters){
  if (!isweapon)toweapons -tileepicer;
  for (this.i=0;this.i<8;this.i++)addtiledef2 noddess_tiles0#v(this.i+1).png,noddess_,0,this.i*256;
} 

if playerenters
if playerenters

i dont think you will ever have to do something like that

EVERYTHING IS SCREWED UP!!! THE GRASS TURNED INTO MOUNTAINS :0

ahahaha. that means its working.

due to my calculations i’ve calculated benjiros tileset is most likely not in sequential order. Oops I think I just tripped on the truth