Tiled Map Editor http://www.mapeditor.org/

I spoke of that open-source level editor yesterday in an other thread about Stendhal, but I guess it will be easier for people to find this information here.

The main features in a nutshell:
•General purpose tile map editor with XML-based map format
•Supports orthogonal and isometric maps
•Custom objects can be placed with pixel precision
•Full undo/redo and copy/paste support
•Add custom properties to tiles, layers, objects or the map
•Automatically reloads tilesets when changed externally
•Resize or offset your tile map later as needed
•Efficient tile editing tools like stamp and fill brushes
•Supports input/output plugins to open and save files in custom formats

Well, the tool is not integrated with our gserver, but the format in which level are saved are a relative easy XML file documented at:

Go see by yourself at: http://www.mapeditor.org/

you bombard us with the idea of change

No lol.

why do you make so many threads about stuff nobody cares about

its just like your posts except not as funny

What does that program even output to? And why should we care?


I used Tiled for Kobold’s Quest. It is a pretty neat map editor. Kind of irrelevant for Graal, though.

I don’t understand what Zartox is after.

assimilating himself into the community so he can create the world’s best spambot with slightly relevant things to Graal

Wait, isnt that me?

Freedom to change

Probably trying to make the project go from the state where the GServer and NPC server are locked to a closed-source client [and editor] that we don’t have access, to a state where we have our own [oh well, BSD and GPL are all our own, no?] client, making us free to make the changes we want to either the client or the server.

But… this already happened and you had nothing to do with it…

I have the feeling that a plugin to Tiled could be written to write (export) to .nw file.
But I guess that scripts could not be written directly with Tiled.

Yes, it should be easy to. I made a program that reads a .xml Tiled level and converts it to Torque X tilemaps. It isn’t that hard to convert the level data.

There is an opensource graal-editor though called gonstruct, google it.

Gonstruct is fucking awful. Awesome, wtf is with the ponies? :crash::mybad::facehoof::shrug:

Gonstruct, web site and project page

For the record, Gonstruct can be found on:
It is programmed with in C++ and is using GTK+.

Thanks a lot, for that. It should allows me to better understand .nw format.

Gonstruct is fucking shit.

its awesome if you want layers :slight_smile: but other then that its too slow to use to be convenient. Although i’ve seen some pretty nice levels made with it :slight_smile: