Nothing much to show… the gif is almost the same but some things changed in the background:
Numbers are more flexible and support hundreds of millions in damage (haven’t tested billions).
The attacks can vary a bit by a set amount. Min and max variation in percentages. For example, I can set a 20DMG melee attack to vary by a total of 60% so it can hit 17 like it can hit 23… like in a normal RPG.
Stats affect attacks. A character with 60 STR doing an attack of base 20DMG on a character of 30 DEF will hit 40.
Attacks can also be evaded, the code is there but will need to fine tune through testing some stats.
When the MP is too low, you can’t cast magic.
Enemies stay dead.
That required a lot of rewriting… but here it is: the same thing (almost)