READ THIS IF YOU ARE LAZY:
(Shortened version: I’m a retard)
OTHERWISE READ THE LONG VERSION:
oh wow i get it. although its not like any of you explained it. i was well aware that destroy removed it, i just didnt realize that the npc was a weapon. i mean i got the whole toweapons thing but i assumed this meant if the player entered the level and the level wasnt the spar zone, it would destroy. it didnt make any sense cuz i assumed the npc would stay in the level, because i didnt realize it was a weapon
if (playerenters && !strequals(#L,yoursparringlevel.nw)) {
destroy;
}
playerenters //This means if the player enters the level
&& //This is an “and” function. It mean that they have to meet what’s on both sides
! //This means NOT
strequals // This means if the string equals in this case #L is the string #L //The string for the LEVEL, hints the L in #L #L,yoursparringlevel.nw // This is detecting the level you are in
destroy //This destroys the weapon/NPC