Currently (in 0.8.0) using RC2; uploading player graphics (head,sword,shield,body) via RC, requires a full gserver restart for the graphic to show up on the client.
/reloadserver <-- that’s what this command is for… at least it works for me
Yeah the GServer really either needs a much faster re-cache time, or an alternative cache method where it scans if a requested file isn’t in it’s list.
or a ‘smart’ method.
If a requested file doesn’t exist, add it to some list with the player-object (pointer) who tried to request it… if the requested file is uploaded, have the gserver send the client the file.
or something like that