I’m having an issue were, I try and grab my warpring NPC, but it won’t add it to me. Everything looks fine in the NPC. It adds fine while in an inside level, but i need it on a GMAP, on the GMAP it’s not adding to me.
this is custom build 0.7.1 btw…
it’s either a gmap issue or, the weapons folder isnt updating. I had an old version of the warpring with the same name, i deleted it from the weapons folder, but it keeps coming back…overwriting this new one
GMaps aren’t fully supported. Me and Arcain did some testing on their current support and they’re simply not reliable. Also, yeah, toweapons doesn’t work on them.
[QUOTE=Downsider;15277]GMaps aren’t fully supported. Me and Arcain did some testing on their current support and they’re simply not reliable. Also, yeah, toweapons doesn’t work on them.[/QUOTE]
Do you mean, I would place all the toweapons, weapons, in a level first? So they exist on the gserver as you say… then using the workaround you mentioned (in this case, a warpring on the GMAP), it would add the specified weapon, just like toweapons : D…?
Also is that workaround already implemented or something… cuz uh… i dunno, how do i use that :confused2:
[QUOTE=Nalin;15314]
The new gserver has a weapons folder. You add your weapon there and reload the gserver. Then, the triggeraction will add that weapon to the client.
MyWeapon.txt
NEWWEAPON MyWeapon,door.png,10000
if (created) ....
...
...
ENDWEAPON
NEWWEAPON is the start of the weapon. Following it is the name of the weapon, the image of it, and the modification time. Just enter whatever you want for the modification time. That is used so the gserver knows if a toweapons weapon had its script updated.
ENDWEAPON is the end of the weapon. All code goes between the two.
[/QUOTE]
Alright, that’s how i wold prefer to add weapons, rather than uploading them into a level first. But my main question is which gserver works with this triggeraction, i’ve tried both 0.7.1 and 0.7.2 and neither work
NPCs in levels -never- go away I_I. I edited 'em out and update level’d and restarted the GServer etc. Related problem of NPCs cloning themselves on top of the old deleted NPCs.
My diagnosis is the clients caching mechanism. Hardly your fault.
-gr_movement makes players “flash” due to their position being relative to the level X and Y rather than the GMap position. Easy fix, same as bombs/arrows.
That’s all I remember from testing with Arcain. I know there were more though.
[QUOTE=Nalin;15324]
I added it to the SVN. But, I recently created an updated .exe with some bug fixes, and the triggeraction addition is included: http://ifile.it/ok8jq5d/gserver.exe
[/QUOTE]