Ok im trying to add a tileset to editor but when i add it NOTHING happens at all heres what im using
if(created)
addtiledef mario2.png,levelname,1;
Ok im trying to add a tileset to editor but when i add it NOTHING happens at all heres what im using
if(created)
addtiledef mario2.png,levelname,1;
Obviously it can’t be done if there’s absolutely no reference to it in the forums.
___Merged doublepost__________________
Anywho, what’s the levelname for?
D:
Needs to be saved as a 8-BIT PNG, get Paint.NET, trust me. Paintshop won’t save it properly or something, just get it
you dont need levelname if entire server is going to use the tileset, or the start of the levelname of the start level (like my overwold is overworld_a01, etc), my tiledefs would be addtiledef gr-tileset_01.png,overworld_,0;
I put it addtiledef mario2.png,mario,0;
and “mario” is the name of the level but the level just looks black when I play and the Tiles tab is blank.
the tileset needs to be saved as 8bit as the above have said…(
How much fail can a faily fail, fail.
I’ll get bitched at, but saving it as a .gif is so much easier.
I’ve never once had a problem with them unlike PNG.
I can change it into a .gif if you want, just send me the file.
Got it working but the tileset fails FML anyways ill prob make a new one this weekend
Post when you’ve made it. If you want some comments, I’m here. lol I can also provide some fixes if you’re stuck on a tile.
It has to follow type0 or type1 procedures, you can’t just pull one off the internet ; )
I didnt I made it myself but its just that I put it in wrong places so I get the black or whatever color off the template.
to make a 8 bit png since its smaller in filesize then a gif which helps reduce loading and ultimately lag which is the only reason I use 8 bit pngs
1)save the image as a gif (remember to set transparencies)
2)in your graal folder there should a thing called gif2mng so just click on the image thats a gif that you want to be a png and drag it on to that gif2mng thing and right underneath the gif you should see a png pop out
note:since tilesets are so big in comparison to other images it may take a bit longer so just give it time if it doesnt work straight away
Saving images as 8bit PNGs in paint.net
1: Save As
2: Select PNG from the drop down menu
3: When the new window pops up, select the 8-bit radio button
4: Click ok
5: ???
6: Profit
szrfg
Wrong.
You use them only because they don’t have problems, making them generally the ONLY thing that works on GR.
8 bit pngs will always be smaller than 16/32bit pngs.
Compression is one of the reasons you save with as small a palette as possible;
Just because you can save it with an alphamap for a drawing with 3 colors in Graalv5, doesn’t mean you should.
-__- lol its over!
Lock er up…
No moar spam/troll posts, and no more tricxtas.