[CODE]if (created) {
showtext 150,x,y,arial,b,Press S to Continue.
;
changeimgzoom 150,0.75;
}
if(code==keycode(s))
setlevel2 tutorial2.nw,30.5,4;
}
[/CODE]
[CODE]if (created) {
showtext 150,x,y,arial,b,Press S to Continue.
;
changeimgzoom 150,0.75;
}
if(code==keycode(s))
setlevel2 tutorial2.nw,30.5,4;
}
[/CODE]
narp, first off your using a passive flag, this means that using ur shitty code if it ever did work which it will never the player would have to hold down s then enter the level, second of all code is not a defined variable.
Do this instead…
if (keypressed && keydown2(keycode(s)))setlevel fail.nw;
keypressed is an active flag, alternatively you can do this the crap unefficient way and do this :
if (playerenters){
text crap here...
timeout=0.05;
}
if (timeout){
if (keydown2(keycode(s)))setlevel fail.nw;
timeout=0.05;
}
it doesnt work… X_X i must be doing it wrong…
You forgot something.
[CODE]if (created) {
showtext 150,x,y,arial,b,Press S to Continue.
;<<<
changeimgzoom 150,0.75;
}
if(code==keycode(s))
setlevel2 tutorial2.nw,30.5,4;
}
[/CODE]
Why is that all the way down there. O.o
because it can be >:O
Dhuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude.
Even a stoner knows that it has to be at the end of any command. >:|
i know… >:P