I doubt so.
First in https://graal.in/t/graal-reborn-logo-contest/8468/43 it is said:
I feel that part of the difficulty is this different usefull size of a level.
Secound I did use levelgenerator to try a 4x4 levels bigmap.
Because the tool is wrong I used that solution. Now when playing the level, I do get a lot of bushes that I cannot slash with my sword (something I have seen sometimes on online servers). And now, I begin to suspect that this is due to this different size between the gmap and bigmap. There is clearly a part in BigMap that is not usable, so it does make sense not to include it when passing to gmap. Maybe if one use loadmap to load a gmap, the client would use 64x64 tiles local-to-global conversion function, but then if it loaded a bigmap file through loadmap, it would use a 56x56 tiles local-to-global conversion function. This is an hypothesis.
Not writing by experience, just inspired by https://graal.in/t/sign-position/9419/2