Baddies / NPCs on Bigmap Levels

Oh my… this one is rough. Baddies / NPCs stop all functions the moment you leave a level. So if two levels are visibly connected you see everything freeze. If the level design is nice then not everything is squared and obviously a boundary. It looks like they stop in the middle of nothing. How are they supposed to chase you or present a credible threat or compelling gameplay? This limitation greatly impedes baddie / NPCs interaction with players.

If you look at Phoenix I want to scream and yell that the outdoor levels are… empty. No hostiles out there. Yet what could they do? What can WE do to address this problem? I don’t know if it is within our power to fix this.

Are there any solutions out there, stopping short of making a new game or NPC server?

I want to create content that has armies marching across maps. Or at least spawning in and occupying levels, but anything I try will suffer from this limitation.

No.

Gmaps!

[QUOTE=tricxta;105539]Gmaps![/QUOTE]

If it wasn’t for http://www.graal.net/index.php/Creation/Dev/GMap
I’d be asking what those are.

I haven’t seen a server use them, so they aren’t available to Graal Reborn, right?

They don’t work correctly.