Hello I am working on a Baddy(Compus) system but have no idea what the command is for IF COMPUS IS DEAD THEN DoStuff
[QUOTE=Raman;113728]Hello I am working on a Baddy(Compus) system but have no idea what the command is for IF COMPUS IS DEAD THEN DoStuff
[/QUOTE]
[QUOTE=Commands.rtf]
Level Flags | True When
compsdead | there is no living baddy
compusdied | all baddies died
[/QUOTE]
You don’t understand this you mean to say?
Elaborating…
“there is no living baddy” = all baddies have died PRIOR to calling this
“all baddies died” = when all baddies have died this will be called automatically
Sample usage is rather simple…
if ( compusdied )
{
message they're all dead.;
}
if ( playerenters )
{
showcharacter;
setcharprop #n,princess;
}
if (playertouchsme)
{
if (compsdead)
{
message oh... you're good!;
}
else
{
message you only get to touch me once you've killed all the bad guys!;
}
}
I don’t mean this. I meanIF PLAYER KILLED 1 BADDY THEN DoStuff
Like…IF PLAYER KILLED 1 BADDY THEN playergralats increase + 5
___Merged doublepost__________________
Nvm found it out bymself. Anyways thanks tricxta.
compus[i].mode == 5