This would means maptext and mapimage would be in different order of parameters than the GS1 setmap as defined in commands rtf file:
setmap imgname,levelnamesfile,x,y; changes the map, the player will be placed on (x,y)
setminimap imgname,levelnamesfile,x,y; changes the minimap, the player will be placed on (x,y)
It is still unclear to me if the server does really do as the comment says, or if people are so used to setmap command that they do as in GS1 and get the right result.
BTW: does it replace localstart coordinates? Are x,y between (0-63)? If so, which level in levelnamesfile?
I think the way it was supposed to be done on graal was additional lines of bigmap= in the server options though. Unsure if we support that, but I know that’s how it was supposed to be done on graalonline.
Okay so I looked, we only support one bigmap line in server options but i noticed a maps= server option that loads multiple map files similar to gmaps. That could possibly work for multiple maps
I think they are pixel coordinates, actually.
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Correct, they are pixel coordinates. It is where player heads are shown on maps/mini-maps when they are not on that map. (bumping because someone actually asked me about this thread wtf)