bigmap.txt problem

I’ve been fiddling around with gserver a bit, trying to get a bigmap.txt type file working. I haven’t had any success, though. I found the option in the serveroptions.txt file, and set it to the name of the txt file I want to use for testing purposes, but it doesn’t seem to want to work. I know the problem is not the file itself, it works in graal’s offline mode (sort of, anyways. I have a bunch of really old maps and a file listing the maps themselves, but it doesn’t like new maps being added to it much). I’m not sure what I’m doing wrong here.

It may help if you attach your bigmap.txt to a post, and the script you are using to set your map.

Sometimes I cheat the system; I put an NPC in the onlinestartlocal with “bigmap.txt” as it’s image. Worked well in official Graal when the client was being a douche about downloading the text file.

You also require a script to pull it off? Didn’t seem like there was any special scripts that I could see in the old map files I have to do what I want it to do.

I figured he was missing the script.

btw, the map doesn’t need to be named bigmap
you can name it whatever.

That seemed to do it, thank you very much. :slight_smile:

Edit: Thought of something else that might be related. I have a bunch of Graal Classic levels that are really old. But when I open some of them, the editor lets me scroll though any connected levels without having to open multiple level files at the same time… Not really needed, but it would be helpful in lining up some objects. Any idea how I’d get something like that going?

make a bigmap.txt, make a script in one of the levels, play the level, press f4 and you can scroll through all levels

Still no luck. Going to ask the obvious question of what folder I should put the bigmap.txt file in. Tried putting it in the folder where the level files are, and the maps folder thus far. Everything works somewhat fine on the server (a few levels aren’t showing up, but that’s relatively minor), it seems to be just being fussy about working offline for some reason. I suppose I can just have a instance of Graal connected to the server and another one in offline mode if all else fails to compare the levels that way.

A oddity I’ve noticed, is that for the old level files I have, I didn’t even need to play them first for the editor to allow me to scroll though all connected levels…and as far as I can see, the script isn’t in them. Granted, these files are quite old…they are in the .graal format. Could that be a possible reason for it failing with my levels, which are in the .nw format?

Try putting it in the base Graal folder. That’s where it generally goes.

Yeah, that’s where I had it too. Weird that it isn’t working but some old maps made forever ago work without a problem.

FILENAMECACHE.txt
in your graal folder

Try using the level generator if you’re really having difficulty linking the levels seamlessly