I tryed looking at it with notepad… nothing seems wrong but upon entering level armonstoncastle_b1-a03.nw from the bottom, it warps the player south of armonstoncastle_b1-a01.nw…
I tryed resaving the thing but it won’t work…
Help?
Here’s the bigmap file:
Someone help him. He is our only hope
[QUOTE=hosler;97448]Someone help him. He is our only hope[/QUOTE]
lol, using gmap instead of bigmap seems to have done the trick… I can’t figure out why though.
As for seteffect, I took into consideration that the origin was the top left level and voila.
GMAPs don’t work properly with our GServer.
What bugs do they convey?
They seemed to work when I tested…
GMAPs don’t work online.
O_o
I noticed level linking from a part of the gmap to another made graal hang but I’m 100% positive that my overworld works online.
So I have the choice between something that potentialy bugs because it’s never been tested or something that fucked up my levels while I was working.
Knowing reverting is not much of a chore… I’ll stick with gmaps maybe until I release chapter 1.
Unless someone knows what’s wrong with the levels I attached.
Thanks a bunch.
I guess I’ll have to use setmap lol.
As for the level naming, I started up with the lower right level without thinking about the rest, that’s why it’s crappy.
[php]// NPC made by The Mollusk
if (playerenters) {
setmap ,ghq_03.txt,x,y;
}[/php]
Don’t use if (created) because it’s kind of broken. Use if (playerenters).
Also, here is the notepad I used and I got all your levels linked together. You have to arrange the names of the levels in the order you want them linked up in. In the notepad the “,” links levels together horizontally. Vertical linkage occurs in the absence of a comma.
/edit
I see Riley beat me to the punch. Anyway, this might help too. The naming of your levels is bananas. Make it easier on yourself and name the levels something simpler.
What has to be done exactly?
It just happenned on another level…
[QUOTE=2ndwolf;97513]
What has to be done exactly?
It just happenned on another level…
[/QUOTE]
You made a typo I beleive…
I’ve used gmaps before and I don’t recall any serious issues arising, although I do remember some small bugs that I was able to work around easily.
You aren’t able to see other players properly is one of the issues. I’d consider that a serious one…
Ok I got it.
Don’t mind the attached file.
[QUOTE=Kondie;97519]You aren’t able to see other players properly is one of the issues. I’d consider that a serious one…[/QUOTE]
Remember how I said, “I’ve used gmaps before and I don’t recall any serious issues arising, although I do remember some small bugs that I was able to work around easily.”?
Yeah.
GMAPs don’t need level links, btw.
That’s why the “bug” only arises when I’m using bigmaps C_C
[QUOTE=2ndwolf;97574]That’s why the “bug” only arises when I’m using bigmaps C_C[/QUOTE]
There’s no bugs with bigmaps though o_0