Classic Graal Adventure Changelog

Since I keep fixing a bunch of random things once in a while, I figured I could keep a log of the recent changes I’ve made to keep track of the things that have been done. Those who like wandering around might also be interested to know what has been fixed and try it out.
This post will be constantly updated.

  • Batch replaced every occurrences of say# instead of say #, as well as hurt# / hurt # (There were over a hundred left…)
  • Fixed dead links between old .zelda levels and .nw levels
  • Fixed a bunch of details in Chaos Continuum, making sure the main quest is playable (Tested up to sand palace for now)
  • Added map.txt files to some old darklevel**.zelda levels + field**.zelda (Pachuka temple)
  • Updated the main map.png to a newer version
  • Batch fixed all occurrences of “wasshooted” to “wasshot” (258 occurrences)
  • Batch replaced “playertouchesme” by “playertouchsme”
  • Fixed Antago tower boss level (linked to .graal instead of .nw level)
  • Made key levels singleplayer ones
  • Added new songs to some areas