It has to actually hit the player. This one I can just send to a fixed X/Y coord off the map and it’ll work, albeit with a .05 more delay. I told Beholder about this technique and he used it on Scale2x for throwing bushes, arrows, and bombs.
[QUOTE=Downsider;20406]It also passes to adjacent levels on a GMap (unsure about bigmap) so it’s very useful.[/QUOTE]
The immediately adjacent ones or does it travel further than that?
im sorry if i sound like a noob or somethin but when i put the code in on a npc and play the level i dont c the dragger in my pocket can you plz tell me what to do asap plz thank you
[QUOTE=MRCRAzYY;70359]im sorry if i sound like a noob or somethin but when i put the code in on a npc and play the level i dont c the dragger in my pocket can you plz tell me what to do asap plz thank you[/QUOTE]
[QUOTE=Downsider;70365]
If you followed my instructions…
You would’ve had no issues.
[/QUOTE]
Yea man but that’s harder and more of a burden cuz they don’t know WHERE to add it, shouldve just made the system a hidden npc like what tricx told crazy
x.x Blaze, a hidden npc is very easy to do…like, litterelly first day level stuff. Adding it to the default account, though, should be even easier and more efficient…No NPCs lagging anything up…
If a person doesn’t know what defaultaccount.txt is, they should be running a server, let alone needing click drag x.x