i am having problems turning screen cords into this variables . I’ve tried …
this.x=screenwidth-128;
this.y=screenheight-260;
and
this.x=strtofloat(#v(screenwidth))-128;
this.y=strtofloat(#v(screenheight))-260;
anyone know what I’m doing wrong ?
i am having problems turning screen cords into this variables . I’ve tried …
this.x=screenwidth-128;
this.y=screenheight-260;
and
this.x=strtofloat(#v(screenwidth))-128;
this.y=strtofloat(#v(screenheight))-260;
anyone know what I’m doing wrong ?
It’s because screenwidth and height are already variables. get rid of the strtofloat and #v crap. Should work then.
it still tells me the value of said this strings is 0 . but it don’t matter I’m just going to run it off the player’s cords . thanks anyways spoon.
[QUOTE=LoakeyRonso;39308]it still tells me the value of said this strings is 0 . but it don’t matter I’m just going to run it off the player’s cords . thanks anyways spoon.[/QUOTE]
are u changing the imgvis to 4 for these images you are showing?
screen positions need to be at the 4 layer.
this.x=screenwidth/2;
this.y=screenheight/2;
showimg 1,@@@Test,this.x,this.y;
changeimgvis 1,4;
some at four and some at five but that is not the issue . the issue is turning the screen variable into this.variable’s for use further along in the script . it has nothing to do with the layer .
if (playerenters) {
this.width = screenwidth;
this.height = screenheight;
setplayerprop #c, #v(this.width) : #v(this.height);
}
well that seems to work . don’t know if it because i didn’t add any spaces to the line but it wouldn’t show any value higher then 0 for me .
Downsider does GS2, so he loves unnecessary spacing.
Or maybe it’s because I like formatting that doesn’t look like shit.
At least you don’t use box format. -_-
Hi Spooon.
Uh… Hello.
Why is this post in the tutorial section =/ o HI downsider ;x how you doing
[QUOTE=Darkrazor;39606]Why is this post in the tutorial section =/ o HI downsider ;x how you doing[/QUOTE]
Love is in the air!
But really now.
No one thought of using mousex/mousey with mousescreenx/mousescreeny? O_o
Would help if he had a proper concept of “the screen”, which is not bound to the level.
[QUOTE=Beholder;39611]
No one thought of using mousex/mousey with mousescreenx/mousescreeny? O_o
Would help if he had a proper concept of “the screen”, which is not bound to the level.
[/QUOTE]
that much i know , the problem was converting the screen cords into this variables , which wasn’t happening . for some reason it kept assigning a value of 0 instead of the screen cord data i was looking for . so i changed it to run off of the player cords .