Started making a small app level that helps when positioning things Ingame.
Click and drag the greenlight to move it around, then the text beside it at the beginning will give you it’s x,y. Pressing O will change it from being the level x / y to giving you an x/y distance from the player.
The White light is a layer 4 object (GUI). Putting your mouse over it will make it purple, then dragging it will move it’s position similar to the first light. The text in the top right will give you it’s pixel position on screen, which is what layer 4 objects use for positioning. The 2nd text there is for your current mousescreenx and y. (You can also press Y or U to move the gui light left or right if you find that easier)
The 3 green frogs are an example of image animating. Click on them with your mouse and they’ll fade out downwards.
The red frog is a simple example about animating variables. Click it to add 10, and it will scroll thru the numbers till it reaches 10 instead of instantly adding it.
I’ll add more stuff as I go. I just find it anoying trying to position interface objects and stuff perfectly, so I made this today to help. Maybe it will prove useful to someone else aswell.
Update Ver. 2
Gui lights now have 2 numbers in the top left corner of them, the first being it’s id number. The 2nd being the number of the layer it’s on.
Right clicking on the Gui light will create a 2nd gui light. (can make as many as you want, but only the 1st one replicates)
Clicking on the gui light then scrolling the mouse wheel, will change what layer it appears on. All layers under 4 will warp away, since they will nolonger be GUI objects, so they won’t be positioned based on pixels.
Left clicking on the blue frog (top center) will specify an image to change. If the player chats anything, it will change the imagename to the playertext. Whatever number the blue frog is saying, is the active Id of the object being changed.
ex. Blue frog says 1, if player says @Guyguy! . The 1st Gui Light will change to the text Guyguy!
ex. Blue frog says 2, if player says frog.png . The 2nd Gui Light will change into the image of a frog.
Update Ver. 3
Right clicking on the blue frog (top center) will now lock the active id object so it’s no longer moveable with the mouse. Incase you want to layer objects.
Used imgwidth() and imgheight() functions to limit mouse highlighting to the new image’s true size.
Up to 15 object’s screen x/y now show up on the left of the screen(if you don’t see it, make your window bigger).
Ver. 3
http://iamsexyness.googlepages.com/posingapp.nw - new
http://iamsexyness.googlepages.com/guiShowimg.txt - new
http://iamsexyness.googlepages.com/guiSolid.txt - new