Okay I usually only make images in a single facing, I have a trouble with rotation I usually use RotSprite
But I don’t want to use rotation tools honestly, any advice for how I should draw images in rotation Ex: a sword (Which needs just two images for it really :P)
Rotation in gimp or even photoshop scews detail on pixel art xX It’s really bad technique for things with massive detail x:
RotSprite is what’s used for Sonic 1,2,3’s rotation x:
But that messes up a few pixels still even.
I’ve rotated with Gimp, and I got the image I wanted but I only kept the outline of it ahha
Photoshop has a horrid Rotation algorithm as well :<
I only use rotation for left/right (as Oni shows haha, just need the two images for a sprite sheet for weapons)
A good “Idea” is to make the image 4x it’s size to preserve pixel like structure, I tryed that and it still skews my pixels xd
Note: I don’t use paint xd I use PSP for outlines/Trans
I use Gimp for detailing since I can scale the color board really easy (I love that feature)
and I’ve just lately started using gimp and found it better than Jasc and PSP for Pixel art
But still Rotation sucks X{ Never needed it before unless it was a left/right movement.
Meh I’ll draw up a few angles of my first weapon and see what I get P:
Not bad, but it’s not that good of a clone of the straight facing.
Pointers?
This is the “Rusty Sword” You can buy one at the Junk Shop, should be one of the first weapons you gain.
I’ll rotate one and “fix it up” to see which is better I guess
the “tried.png” is my version.
The output one is the “Rotsprite” output after a few line edits, which is much better and a line fatter than mine, just realized that >.<
I made the outline, did one more small line edit on the bottom of the RotSprite rotate, Guess I’ll just use this xP doesn’t look bad a few imperfections, but it’s fine.
But for my more detailed works such as my iron sword image, copper sword image, obsidian picksword image, and such others rotsprite will not work. Too detailed, it scews the image WAY too much (Photoshop and Gimp does worse x_x)
I looked at my Rotsprite output on my rusty image, I actually just learned how to make rotations by hand just now using what I call in pixel.
Pretty much for the blade part of the sword it has 3 “In pixels” which lie inside of the border of the connecting outside pixels
The pixels that connect to eachother on the outside have a pixel set of 2 on its in pixel.
More or less make a colored line of 3 then make your outline around that
Pretty much look at my example using Super pixels
could be good for rotating poles or anything with a straight
I’m making a rotation of my Iron sword, I’ll post that next to see if this method works, don’t know about detail so much though… redetailing is annoying on my part, I go by light to dark and I use even darker to light pixels to show “sharpness” on blades.
Kk This is my method I figured, the detail I don’t know exactly how to handle that part, but at least I learned something on rotation lol
This is the Iron Sword, It’s just a basic Iron Sword that is made everywhere.
When I detailed it, I just ripped the colors all out from the original straight image.
Gimmeh feedback :>?
Sorry for all the doubleposts… x:
Spooon complained on how my older weapons where “too long” so I pretty much used the original dagger template as the sword template, daggers are smaller and longswords are now the size of how I planned original swords to be
In photoshop, I set the image to index colors and then rotate it. This keeps it from blurring up and trying to solve pixel stretching. After doing that, I switch it back to RGB and put the new diagonal on a new layer. I lower the opacity of the diagonal, create another layer above that and then basically trace it out while fixing it.
After all of that, it’s merely flipping the diagonal a couple of times, recoloring where needed.
Diagonals are always, always, weird looking.
Many know how to do it without messing images up, G2k2 graphics, Shrimpys graphics, Jer’s o:
Just a matter of having patients of doing it again if you ask me but in a different diag o: Overly-detailed things aren’t so easy flipped in these ways at all you pretty much have to re-draw them fully x_X My over-detailed weapons have about 100-200 colors per xX So they get completely skewed regardless almost, but of course I also use PSP CS3 still since I don’t like the changed GUI of CS5/4 since it just adds in lag xX so it could be a changed algorithm in there updates that make newer ones better :o currently I rotate it by 45 Degrees, and it becomes a blobbed out messed up image no matter what beyond repair x_X
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I tried out your method, it still looks like a total hell case But, you are actually right about being able to edit it to fix it even though it is an annoying proccess, it’s still a possible one :o I’ll try this way out before I do mine (Will save time if it works well)
Just before you start detaling rotate the outline so you have it then just fix it up as need be then detail it. Probably the easiest and best looking way. Or just do it by hand it’s quite easy you use the original as a template to look at and just draw away.