I don’t really know what to call this, and it’d be logical for me to fix this but I found out about this maybe a week or so ago.
Any destroyed, invalid packet that contains say a new line not properly packed or whatever instead of ignoring it, it gets parsed and ends up crashing the server.
Just saying. (so in other words, instead of fixing this… say I made a program that connects to the serverlist, receives a list of all servers, logs in to each server and sends invalid packets… i can crash every server within a minute or two)