I propose that the hole tile respawns like a bush would.
So i’d do this if I had a working compiler, but I don’t… so if someone could add the value to the svn so as for the benefit of us all it’d be appreciated.
I assume no one has any objections to this. And it saves having to place a npc to respawn tiles in place of holes which is a terrible solution…
All that needs changing is for 0x72A to be added to the array in TLevel.cpp so it becomes:
That last thing might rather be somebody’s personal coding style rather than a syntax error or weird c++ syntax. Either way works.
I could add it as is, but the current build being developed upon acts rather strange, so I’d suggest just getting you a IDE to compile the 2.4.0 gserver from the svn yourself with your added code.