// Graal Reborn NPC not made by Beholder
if (playertouchsme){toweapons Horse;}
if (weaponfired){
setplayerprop #5,ride2.png;
}
I’ll PM it to him, but this way you all know.
// Graal Reborn NPC not made by Beholder
if (playertouchsme){toweapons Horse;}
if (weaponfired){
setplayerprop #5,ride2.png;
}
I’ll PM it to him, but this way you all know.
I could fix this, but yeah…
Much better…
// Graal Reborn NPC not made by Beholder
if (playertouchsme){toweapons Horse; setstring callcount,0;}
if (weaponfired){
if (strtofloat(#s(callcount))==0){
setplayerprop #5,ride2.png;
setstring callcount,20;
}
sleep 1;
callcool();
}
function callcool(){
while(strtofloat(#s(callcount))>0){
counter=strtofloat(#s(callcount))-1;
setstring callcount,#v(counter);
sleep 1;
}
}
No reason for the function because it’s the only time it’s called.
Yeah it was left over from an earlier attempt without strings. I’ll go ahead and clean it up.
// Graal Reborn NPC not made by Beholder
if (playertouchsme){toweapons Horse; setstring callcount,0;}
if (weaponfired){
if (strtofloat(#s(callcount))==0){
setplayerprop #5,ride2.png;
setstring callcount,20;
}
while(strtofloat(#s(callcount))>0){
sleep 1;
counter=strtofloat(#s(callcount))-1;
setstring callcount,#v(counter);
}
}