Hypothetically, if I finally gave in to peer pressure and agreed to set Graal: The Adventure up as a server, what would I need to do, and who would help me? I would need hosting, as not only is my Internet slowed down severely by pretty much anything, but I’m also moving in three months.
I also need to know what would actually be affected by that whole NPC Server thing, since nobody’s ever actually explained what it does. Even someone just telling me how coding for a server needs to be done differently from coding for an offline level pack.
Also, it’d be really neat if I could use those cool Sentinel weapons, like the smoothly animated hammer and the cool bow and the hookshot that actually works 
Soo, anyone wanna hook me up?
Pac was doing something with it, he was doing pretty good to but then he just quit and left for better things. I know one of the most major things you’ll need are the images and ganis so that crap shows up.
The cool bow? guess i’ve never had darts there to know how it fires.
[QUOTE=Dangerless;14998]Pac was doing something with it, he was doing pretty good to but then he just quit and left for better things. I know one of the most major things you’ll need are the images and ganis so that crap shows up.[/QUOTE]
Pac was using Classic from 2004 a.k.a “Graal: The Adventure”.
Eathanu is just making his own “Graal: The Adventure”. Not the same thing.
Mine actually constitutes an adventure 
Classic 2004 a.k.a Graal: The Adventure actually has quests and a story. All versions of Classic has quests no matter how bad they are.
The main goal has always been to collect all Graals to get to the golden realm.
Yeah, but they never actually let you get the golden blade, did they? Wasn’t that supposed to be the whole point, but it was considered “unbalanced”?
Granted, I’m still working on having content to do after getting the golden sword, but I do plan to try to port Chaos Continuum to my version as an unrelated entity, and that can definitely be held off till the end of the Graal quest. But again, still working on those ideas, and more important is getting the offline version finished.
That is to say, I get what you’re saying, and I agree, but the quests in Graal have always been pretty patchy and not really held together by any consistent storyline. My aim is to make an experience similar to A Link to the Past, but set in the Graal world, and existing by their (sometimes conflicting) rules.
Well, classic from 2004 had some attempt to a story afaik.
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Anyways, good luck!