Java Zelda Online

Hello,

I was “exploring” your website when I came across this Java Zelda Online. Although this is not as polished as the closed source 1.39+, 2.17+ it is damn good. It has its own open source gserver too. I decompiled the Zelda java class files to perfect .java source code (then realised the source was on the website anyway :p) You guys surely must know of this, how come work hasn’t been spent on restoring / upgrading it? I rekon a week at most and it will be perfect. Oh and Joey, it doesnt take 100% of cpu!

Because it is java it can be embedded in website, and ran on linux. Too good to be true :stuck_out_tongue:

So far, the limitations I can see which, because it is open source can be fixed are…

No NPCs but enemies work fine

Online player movement is a bit jerky, but that could be because I was running 2 clients and server one one pc. But java.net is piss easy to fix

No real account system but that should not be too hard to implement

perhaps the biggest downfall is the zeldaonline level editor is closed source.

What do u rekon?

Edit: damn… the level editor is a bit too poor. And no scripts are supported… Hmm… that is a shame. However becuase the client is open source. It would be quite easy to make another map editor. All would need to be done is to work on some sort of scripting system…

Re: Java Zelda Online

Java is a little slow, and I practically made a game engine that emulates most of what is there. Maps… levels… animations… graphic-loading libraries etc… :o

Re: Java Zelda Online

This is what I am currently working on. Also to note, as to how far I've gotten, it's a pain in the ass I suggest forgetting about this until we're much further along with the project.

Re: Java Zelda Online

Ah OK. I guess ill just put this back where I found it then lol

Re: Java Zelda Online

back to the hole with ye'

Re: Java Zelda Online

Graal 1.39 and similar early versions can edit the .zelda levels, just type .zelda when you're saving to save it.

No scripting sucks though. Up to you if you want to work on it and make it better :smiley:

Source is available because I decompiled it ages ago. I also decompiled the Java Graal off the cyberjoueurs site and leeched their levels folder (it was opendir, not sure if it is anymore). I'm sure that's avaliable somewhere on the net.