Hello,
I was “exploring” your website when I came across this Java Zelda Online. Although this is not as polished as the closed source 1.39+, 2.17+ it is damn good. It has its own open source gserver too. I decompiled the Zelda java class files to perfect .java source code (then realised the source was on the website anyway :p) You guys surely must know of this, how come work hasn’t been spent on restoring / upgrading it? I rekon a week at most and it will be perfect. Oh and Joey, it doesnt take 100% of cpu!
Because it is java it can be embedded in website, and ran on linux. Too good to be true
So far, the limitations I can see which, because it is open source can be fixed are…
No NPCs but enemies work fine
Online player movement is a bit jerky, but that could be because I was running 2 clients and server one one pc. But java.net is piss easy to fix
No real account system but that should not be too hard to implement
perhaps the biggest downfall is the zeldaonline level editor is closed source.
What do u rekon?
Edit: damn… the level editor is a bit too poor. And no scripts are supported… Hmm… that is a shame. However becuase the client is open source. It would be quite easy to make another map editor. All would need to be done is to work on some sort of scripting system…