Anyone here aware of the ludum dare community?
They hold 48 hours game making competitions, completely changed my view on gaming since the quality of these games (for some of them) is really surprising.
They accept any language and the only accepted pre-made code are libraries which you must make public.
[QUOTE=2ndwolf;100945]It’s just a shame they won’t accept stuff made with game makers such a graal :P[/QUOTE]
Where’s the point in it if you’re allowed to use such tools, half the game’s already made otherwise… In what part does actual skill play a roll if that were the case o_0
That’s what is so amazing about it!
Games like Diamond Hollow can be made inside 48 hours completely from scratch while I spend hours making levels on graal or scripting stuff.
The idea is a pure gem.
Ok when you code from scratch you have more control on your stuff but I spent more than 48 hours so far each on my latest version of graal and armonston.
Yet I guess they’d be slowed down too while making graal stuff it is sure a pure demonstration of talent and skill.
I think making a good graal game still is a demonstration of skill though. Partly because gscript is not a flexible language… if not only for the gfx making or even the design in itself (if you consider these games are not just programmed and gfxed, they’re designed too, and that graal still requires a bit of design).
So there’d still be a demonstration of skill…
But yeah… I’d like to be able to do that 48hours challenge… I consider it as a goal.
[QUOTE=2ndwolf;100950]
Yet I guess they’d be slowed down too while making graal stuff it is sure a pure demonstration of talent and skill.
I think making a good graal game still is a demonstration of skill though. Partly because gscript is not a flexible language… if not only for the gfx making or even the design in itself (if you consider these games are not just programmed and gfxed, they’re designed too, and that graal still requires a bit of design).
So there’d still be a demonstration of skill…
But yeah… I’d like to be able to do that 48hours challenge… I consider it as a goal.
[/QUOTE]
[QUOTE=Jatz;100951]Graal does not require any skill.[/QUOTE]
I do not agree, the hardest thing to make for graal are gfxs imo… next is scripting and level making. Making good looking levels is a skill, scripting stuff requires knowing enough programation basics to make a loop work and if closes behave correctly (and trust me on that, even my brother, post-programmation courses, had difficulty with ifs), gfxs… that’s harder than it looks especially if you can’t go atari style.
But yeah, compared to ludum dare… graal requires no skill.
[QUOTE=2ndwolf;100955]
I do not agree, the hardest thing to make for graal are gfxs imo… next is scripting and level making. Making good looking levels is a skill, scripting stuff requires knowing enough programation basics to make a loop work and if closes behave correctly (and trust me on that, even my brother, post-programmation courses, had difficulty with ifs), gfxs… that’s harder than it looks especially if you can’t go atari style.
But yeah, compared to ludum dare… graal requires no skill.
[/QUOTE]
Nope. Nope nope nope. Noooooooooope.
Graphic-making is easy. GScript is easy. Level-making is easy. GAnimation is easy. Every single development aspect of Graal can very easily be picked up and learned by most people that actually care to make anything for the game.
Anyway this thread is about ludum dare…
Did anyone check it out or did everyone focus on the fact that I think graal developpers are skilled and how wrong I am to think so?
[QUOTE=2ndwolf;101006]
Anyway this thread is about ludum dare…
Did anyone check it out or did everyone focus on the fact that I think graal developpers are skilled and how wrong I am to think so?
[/QUOTE]
I did check it out. Not for a meaningful amount of time, I’m afraid. It looked pretty cool, though.
You aren’t wrong to think so. Spooon is being coy. Pixel art is, by name, an art. It takes skill. Leveling and Gscript as well. I don’t think it’s fair to label what’s easiest and what’s hardest because people thrive at different things. They may be easier to learn than say…quantum mechanics, but they still take time and energy which are the two ingredients for developing a skill.