making a mng

Ok, after lurking around for a while I thought that my process should work, but it doesn’t.

I used paint.net to make 4 .gif images. Then I used unfreeze to turn them into an animated .gif. I then put this animated gif through gif2mng and it spits out “Corrupted GIF file!”.

Is there a way to make a mng directly? (like you can use paint.net to make an 8bit png directly so no fiddling with .gif’s in between).

D: Just use a .gif, mng is a failed format anyway.

I never tried to upload this to graal before but u can make mngs using a program called gimp :wink: it’s free YouTube it

gimp is awesome

Oh. I assumed that graal couldn’t handle animated gifs. I tried doing a setimg mygif.gif and it didn’t work. I tried doing setimg brother1.gif (which was in the same folder as mygif.gif) and that worked fine. But my gif didn’t load.

Maybe the format is screwed up somehow? Argh, I followed all the directions and still graal’s bitchy image loading is being a diva about what it will and will not load. Fastidious bitch!

At this rate I’m just going to put each of my frames into 8bit pngs and have the npc update it’s frame with setimg on a timeout.

upload it, let us see it.

I’ve attached a zip with the animated gif and the 4 component gifs.

I resaved them using Paint.NET, which I know produces Graal friendly .gifs, though there doesn’t seem to be any problem with it.

Could use some more detail…

setgif is a command I believe.

[QUOTE=urza;61817]Could use some more detail…[/QUOTE]

It’s not even the right “perspective” for graal :expressionless:

True, but at least he’s trying

It’s called an animation test u luzers

Yeah, this was a quick’n dirty image that I made while at work (shh). At this early stage in my server there is a lot of stuff (images, levels, etc…) that I’m thinking of as placeholders for if/when I get some staff that are more talented at level/image creating.

Just tried setgif and while the npceditor doesn’t complain about the syntax or anything, it too does not work.

I don’t get it. I saved the component images in paint.net and used unfreeze to animate it. What does graal want that I’m not giving it?

[QUOTE=Traddles;61838]What does graal want that I’m not giving it?[/QUOTE]

An arm and a leg.

[QUOTE=Spooon;61818]setgif is a command I believe.[/QUOTE]
No :open_mouth:

o_o is he using setgif or setimg?

He probably didn’t rename the image so it’s still cached xD

[QUOTE=Yenairo;61849]o_o is he using setgif or setimg?[/QUOTE]
tried both. neither works. And I know graal can see the image because if I put in setimg bogus.gif; it complains of file not existing but if I put it back to setimg mygif.gif; it doesn’t complain.

[QUOTE=Kondie;61872]He probably didn’t rename the image so it’s still cached xD[/QUOTE]

I would hear more of this caching of images.

This is all client-side. I’m not even bringing gserver into the picture yet (can’t anyway since the list server is down). How does the client cache images and how do I clear this cache and force the client to reload images from the disk?

delete FILENAMECACHE.txt, (It’s in the same folder as Graal_222.exe) that’s the cache. If that doesn’t work post the script here. I want to see it. If you don’t feel like doing that in public just PM me.