Mega Graal’s focus rests on singleplayer and community-based gameplay. The singleplayer gameplay aims to be a remake of your standard Mega Man game, with new levels, perhaps some new baddies, and new new new in general. Each level you play in singleplayer will be timed, sent to a highscore board, and stored on the server. Beating certain times and challenges will net you achievements, which can give you prizes, such as hats and other things. The community-based gameplay is a combination of the highscore list and co-op gameplay. The co-op gameplay will largely play like Mega Man, except with another player following you around. Clever, eh? Co-op times will also have a scoreboard and achievements to go along with them.
Along with the standard singleplayer and co-op modes, I aim to implement an “events” system, which would consist of different levels with different objectives, maybe a versus mode of sorts, capture the flag, the ideas are endless. Winning an event can net you some points to spend in a shop, where more hats can be bought as well as other weapons (That are restricted to the event modes, mind you, don’t want to ruin the highscore lists).
The first thing to implement will be the singleplayer mode. Next comes co-op. Finally, I’ll get the events done. The goal of the server is to create a competing community with times that always top each other, while maintaining the fun element for players that aren’t quite as skilled, which is where events, co-op, and achievements come in.
GAT ~ Easy work: Editing pre-existing spritesheets, ripping Mega Man tilesets into Graal tilesets, and creating hats. Hard work: Make Unixman.
LAT ~ You make levels, fool.
That’s all for now.
–Monday, August 31, 2009 @ 12:18 AM–
Intro sequence and menu system completed
Log on to see it. If something, for whatever reason, seems to not work quite right, post about it below and I’ll fix it.