I recently finished the layout of my first .gmap (renvera_islands.gmap), I’ve got it working offline & online. Here’s what happens though…
Log in, starting in onlinestartlocal.nw, head into house with warp portal to the .gmap, playertouchsme script to warp to where players will begin on the gmap.
Once the level loads, I notice it says “failed” on the bottom-right corner of the screen, and while I can run around for a few seconds and see that my gmap is connecting properly, I get a message popup from my gserver saying, “gserver has stopped working”.
I’ve messed around with various ways to get the gmap working on the server, but when I finally get it to work this happens, so I was just wanting to know if anyone else has experienced this problem, or may know how to fix it. I’m probably just going about making a gmap load online all wrong, it seems I remember Agret telling me something about it way back, can’t remember the details though.
gmaps are one big level (that means npcs in neighbouring levels will execute), where as a bigmap is more primitive and each level is seperate but seemingly flows together. The only issue is that the npcs in neighbouring levels when using a bigmap don’t load into the client until you step foot in that level.
Btw, how do you not know this having been around here for such a substantial period of time?
I have to constantly work on something to keep in the rhythm of it. That applies to just about anything with me…
It’s like playing a guitar, if I go a substantial amount of time without playing, I might as well be a few steps ahead of a newbie in that regard.