Need Help

Also when I started my server and I picked up weapons and shields they won’t get into the equipement window whats there wrong? (I mean there where I can select the bow bombs etc.)

Re: Need Help

This depends how you are picking up weapons and shields.

‘Shields’ do not go into the QMenu,
Lvl1~lvl4 swords, do not go into the QMenu.
As these are more variable based and are always active on the player.

Assuming you’ve ripped a playerworld and are trying to host it here, there are numberous issues you will have to deal with, an example would be ‘The NPC uses “addweapon name;” instead of “toweapons name;”’

Its a bit harder making a server from scratch, using your own ideas and work and what not. But it will absolutely guarantee stability and things to work, because if something is broken, you only have a handful of NPCs to sift through, instead of hundreds of NPCs with scripting that will go way over your head.

Re: Need Help

but theres another problem with the weapons and the shields Also following If Im starting there on that server (with no eq wepaons shields etc.) and Im picking a sword up it wont equip and I tryed to do that with addweapon or toweapon it wont work

Re: Need Help

You already have a sword, Swords by default are not NPC weapons.
Press ‘s’ or your space bar, you will swing a sword. O_o

To humor you though, heres a sword as an NPC weapon.

if(playertouchsme) toweapons Sword;
if(weaponfired){
freezeplayer .2;
playersprite = 9;
sleep 0.05;
while(playersprite in |9,12|){
playersprite++;
sleep 0.05;
}
}

or

if(playertouchsme) toweapons Sword;
if(weaponfired){
freezeplayer .2;
setani sword,;
}

Re: Need Help

Actually freezeplayer works as it always has.
Some of the internal mechanics work on a ‘freezeplayer’ like basis, so both contains the same flaws.

that emo Beholder’s Fun Facts:
Being hurt turns off the freezeplayer timer.
Having a freezeplayer timer turns off the hurt timer.

Now we’ll introduce an explosion, and a freezeplayer 0.05; on a loop.
Both effects will rip through your health like a hot knife through butter.

that emo Beholder’s Fun Facts:
Theres other methods of quick ‘suicide’. “Swimming” also turns off the hurt timer.

Place a bomb near the edge of some water, just enough for a player to ‘get out’. If the player keeps heading towards the bomb as it explodes, they will cause a chain reaction of:
get out of water -> get hurt -> knocked back into water -> turn off hurting
repeat until explosion stops