Note to myself: look NetGore project

NetGore game engine is written in C#, and using Windows.Forms which are portable to mono, but not MonoDevelop, but #develop.
It may use some other non-portable assemblies.

Web: http://www.netgore.com/
Github code: https://github.com/Spodii/netgore
Video of the editor: https://www.youtube.com/watch?v=RhTd0coTgR0

Doesn’t look bad… it’s great they provide the source though, a real win right there. Some nice things could possibly come out of this.
Might be a viable alternative to graal. What are the copyright restrictions on it? I can’t find them from a brief glance on their website.
And yes there’s this…

But surely some credit must be given…

From what I understand it’s hard to copyright code since it’s so easy to accidentally create the same exact thing.

But you can copyright an idea, the core being the ‘idea’.

___Merged doublepost__________________

But you can copyright an idea, the core core representing the ‘idea’. No? I’d just like to know about this in the case that anyone ever decided to monetize it…

It comes down to copyright vs patent. All I really remember is that taking ownership of code is so hard to do that it is easier to just keep it a secret. It’s the main reason everything isn’t open source.

Last sentence of: http://www.netgore.com/content/about.html is: “Do not worry about licensing. You are free to do whatever you want with NetGore.” Might need to have a Internet Wayback machine to archive the site as a proof.

Also, in the code, all the code written by them is under MIT License:
https://github.com/Spodii/netgore/blob/master/netgore/trunk/NetGore/LICENSE

I am pretty sure, I did seen that project mentioned here in the middle of thread, where someone (forget his name again) was saying please continue my project (NetGore) if you can. Cadavre had a look at it and said it was not the way he would have done it, and that it find the code Microsoft dependant.

All I wanted was to search that message back, and put it in his own thread for easily find it back but I did not find it… was looking on list of 2D game-engines to remember the exact name.

About the code, I see it use SFML library, which I presume is this one:
http://www.sfml-dev.org/faq.php
Looks like there is a branch to use version 2 that is not yet functional.

Also, in 2010, Downsider approved the use of SFML over SDL: http://forums.opengraal.com/showthread.php?3739-Graal-Client&p=49127&viewfull=1#post49127